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Progress information regarding AGLS v1.6 on Unreal Engine 5.6

🕑 Added 2025-09-14 18:15:50 +0000 UTC

Comments

Jakub W

Hi. I’ve looked into this system and considered actually changing the camera-related mechanics. However, GameplayCameras isn’t that straightforward, and AGLS has a lot of systems that are related to the camera. For now, I’ve decided to focus on learning AI-related mechanics instead — such as State Tree, Smart Objects, Contextual Animations, and modifying EQS. So at the moment, implementing GameplayCamera has been pushed further down the priority list.

Stockbridge Works

Great work Jakub! Could you take a look at the new gameplay camera management system? Ive tried disabling the old system, and using the new one, but something is going wrong. Camera isnt aligned properly when character pawn is placed in level. For someone of your talents, im sure it would only take a day or two at most to figure it out. Thanks again dude!

Createamaer

Thank you yes the human ai is a great focus, if you can also check if the human ai will aim low correctly at the crawling zombies and that the human and companion ai have logical behaviour when their weapon clip gets empty. Another thing: the rope swinging is too slow how can we speed it up?


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