Patrefans
JakubW from patreon
JakubW patreon

UE 5.6 - AdventureGameLocomotionSystem V1.6.1 | (Project Files) [No Replication, only Windows]

🕑 Added 2025-10-28 22:20:15 +0000 UTC
UE 5.6 - AdventureGameLocomotionSystem V1.6.1 | (Project Files) [No Replication, only Windows]

Comments

Jakub W

I'll be working on it. I think I should be able to prepare the C++ code for UE5.7 so that the project can be opened in this version of the engine between December 5th and 8th.

Nicolas Hidalgo

Hi Jakub, are you updating the project to 5.7?

Hüseyin Çalışkan

Sir,When I place my character in the project, the items on the animation are lying on the ground and the animations are not sitting properly. Do I need to retarget it? I have an epic UE4 skeleton.can you help me ?

Jakub W

Yes :) https://discord.gg/uBQYuKjbbB

Th3Cleaner @Unrealnewb

u have discord? (I seem to live there) I have a couple questions, thanks Awesome Project

Jakub W

I just managed to do this. You can find a link to the plugins for UE5.6 in the post below: https://www.patreon.com/posts/ue5-2-to-5-6-als-103356686?utm_medium=clipboard_copy&utm_source=copyLink&utm_campaign=postshare_creator&utm_content=join_link

Kaivo

Do we have IWALS update plugins to 5.6 ?

Jakub W

Unfortunately, at no point did I focus on fully implementing a first-person camera. What’s included in the project works the same way as in the ALSv4 project. Therefore, I can’t really help with this matter, as I haven’t worked on that system

Jakub W

Hi. I understand you'd like to separate the 'Zombies' system from the AGLS project and use it elsewhere. While this is possible, it's not a simple task. You might need to make changes to the C++ code.

Jakub W

Hi. UE5.7 was released very recently. I won't be working on this version at the moment, but plugins that allow you to open projects in this version of the engine should be available early next month.

Jakub W

Unfortunately, I don't understand everything. Could you explain it more precisely?

Alex Codreanu

Hi Jakub, love the project. Is it possible to only take the zombie AI blueprints and use it in a separate project?

tygra78

Hi Jakub, thanks for great 1.6)) Are you planning to update plugins to 5.7?

mohammad hixza

Hey Jakub W! Awesome work as always — really appreciate the upload! I ran into a small camera issue while testing(First Person Mode): when you spin the character view quickly (like a 180° turn followed by a fast 360°), the camera sometimes clips through the character’s body — it looks like it’s detaching or skipping the collision check for a frame. Any idea what might be causing that? Would love if you could share a quick tip or short tutorial on how to fix it. Thanks again, your stuff is seriously inspiring!

Maurus Schlumpf

ChatGPT: Most questions are answered on Discord. To fix the problem you’re having now, go to the enemy AI blueprint, open the Class Defaults, and type “Tag” in the search bar. There, you can enter the name of your character blueprint — but make sure to put EN_ in front of it.

Jason Morley

did you remove the pistol whip animation? from the front?

skyler clevenger

vl0ne_9

Kawał dobrej roboty Jakub

Jakub W

Thanks a lot. I'll mention that I'm aware of this bug, and I think I've managed to resolve it: https://discordapp.com/channels/884154912123011152/884157463446818897/1435393229985153135

OvaWhar

Hi Jakub W First off I love your work just wanted to let you know about a bug when you equip bag while crouched seems to lock player in state of crouched & also stops you from picking up other items as well.

Jakub W

The post includes links to tutorials, one of which shows the process of preparing a new scene. Also, remember that if your world uses WorldPartition, you should change the 'Spatially Loaded' option in the ALS_BaseCharacter class settings.

Jakub W

Hi. If the skeleton has a bone structure based on UE5 Manny, the situation is much more difficult than with UE4 Mannequin (this is the skeleton used by the AGLS project). I don't have any tutorials on this, and the entire setup depends a lot on your model. If you see the model stretching, I'm guessing you used the MasterPose method. However, you'll likely need to create a complex system based on IKRig. The project includes an example RealTimeRetargeting system for UE5 Manny (class name 'ALS_Manny_CharacterBP'). One approach could be to use VisualSkeletalMesh included in ALS_Manny as the MasterPose. However, in this situation, you're creating a double retargeting, which isn't optimal. A more demanding solution would be to take inspiration from the ALS_Manny_CharacterBP and Manny_RetargetAnimInst classes and create a similar Retargeting Logic for your model. However, this will require more knowledge of Unreal Engine.

Th3Cleaner @Unrealnewb

This is a great package, I have to admit.

Th3Cleaner @Unrealnewb

If I create a map and select from world setting the _SP mode, my character spawn way off the map. Wondering if the char has code doing this?

Denis Rudoy

Hi! Could you please help me with replacing the player model? I’m having an issue where the bones are being stretched on the character, even though the skeleton is UE5. I tried to find a video about this on your channel but only found an old one about retargeting, which isn’t relevant anymore.

Jakub W

Hi. Unfortunately, it’s hard for me to understand the core of the problem with so little information. Therefore, I'd appreciate it if you could provide a description of the errors you've observed on the Discord server, preferably with attached videos. Thanks.

Jakub W

Unfortunately, this isn't possible. Unreal Engine doesn't support backward compatibility.

zLeX

Hi Jakub. Thanks for your work. There are some bugs. Especially when we hold on to something while sprinting or when trying to get out, it gets stuck in boxes. Sometimes it hangs in the air in fly mode. For example, in the Last of Us style weapon development stand, when you click to edit the barrel, a UI opens, but here the character moves with W, A, S, D and cannot exit. The UI is corrupted and the system is corrupted. Sometimes zombies get stuck between the meshes. Thanks

Ilia Golubev

Hi Jakub, Is it possible to use your file in UE5.5?

Fahim Faisal

Insane work as always, lets goooooo

Thisisme Mario1

YEAH ! Eager to integrate that into my game. Excellent work !!! :)

Speaking Pictures

Thank you 💖💖💖💖💖💖💖, pls also try add pillion riding, companion riding the car/bike with player logic :)

ERICK ORDAZ MENDEZ

i love you Jacob, you are the best

zLoveMyPatreonS

Thanks Thanks <3


More Creators