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Bottle Tease VR + update

🕑 Added 2024-07-13 01:28:48 +0000 UTC

Comments

Wiebe Possum

It depends on the scene. If it is a character POV where the character is moved, the camera would have to move too. Otherwise I'd keep the camera fixed, but that might mean the scene is not 1-on-1 usable for both a regular render and a VR render. I've never done this myself.

Dr_Whooves

That's a good point, I will try to implement that in the future. The current wip I have the camera tilted up and down as the jaw/tongue opening and closing under it, do you think that still works?

Wiebe Possum

Nice! Though for VR, I personally would prefer the camera to be fixed, and have a 180 degree render instead. That way the camera/head movements are not forced.


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