Fluids testing
🕑 Added 2024-08-01 07:27:53 +0000 UTCSo I don't wanna say I "wasted" my weekend trying to get a fluid setup to work, but I definitely didn't get quite where I'd hoped.
I was playing around with a fluid painter normally used in still images and attempting to rig it to move, but I've hit a few hiccups.
But here's a little test I did. With various types of saliva strings in the still image, and the more basic ones I got working in the video test.
Personally I'd like to work on it a bit more, get the stands to kinda slowly droop when the mouth is mostly static, but I'd like to hear what you guys think.
(The vid also shows a janky wip of the follow up pose to the current animation, closer to the mirror, with a yet to be animated snack who seems to be contemplating the meaning of the universe in there for now.)
Comments
Dr_Whooves
I plan to give more simulations a try, but I have to get collisions down first. I have an idea to try and get it working with her fur at some point soon
Sony Antoing
OwO
Marley and Tailmaw Rem
i cant wait until this is finished you are a great animator! :)
Feral_Day
pic looks just fine. blender is a but tricky when it comes to fluids and take a lot of time. i can suggest flip fluids addon which is 75$ ish and is a life time license the demo version alone is a lot better than the inbuild blender fluids
Suirodnemsa
you are starting to become my favorite VR animator <3
Gavin Beck
The saliva strands don't look too bad at all, I'd say you'll get fluid worked out in no time