Collection Fifteen (Forever) Blender Only
🕑 Added 2024-06-06 14:54:54 +0000 UTCYou are cordially invited to the presentation of the fifteenth collection of Hensley Atelier.
As wedding season approaches, what better way to celebrate than with a twelve look collection of Gowns, Dresses and Suits! Hundreds of meters of the most delicate lace, the fluffiest tulle, and silk as soft as a cloud.
All of the garments are made with custom image textures, however the colors can be easily adjusted by adding a Color Ramp node between the Image Texture Node and the Principal BDSF. Of course feel free to change garments to any color you would like.
Each garment has multiple materials that all have their own properties and transparency. So you will need to play with the colors to make them match each other. I recommend setting the colors in render view. The lights change them because of the shine or transparency, so it may look ok in material view but once you render it it can be different.
IMPORTANT
Look 01 and 12 are quite heavy. Render times will vary depending on the strength of your computer.
Looks 12 uses a Particle system to create flowers. The origin object is in it's own Collection and YOU MUST HAVE THIS FOLDER IN THE SCENE YOU PLAN TO USE FOR THE PARTICLES TO WORK! You can hide the collection or move the objects out of the camera frame but if the collection is not in the scene the particles will not work. These particles can also be quite heavy, if you do not have a strong computer I recommend lowering the Display and Render amount in the Children Settings
There is a slight issue with the Silk Pumps. If you use the Dallas Girl Tip Toe foot mesh there is no problem, however if your sim has been sculpted with a Key Shape that moves your feet from flat, to tip toe, the weights of the shoe have issues recognizing the weights of the foot. You will need to do some minor sculpting once you have posed your sim.
The LACE GLOVES have TWO SWATCHES . You can change them easily by clicking the alternative Material Output Node in the Shading Tab.

These garments are very high poly, it’s the only way to give you the quality you deserve. I recommend working in Solid View and Hiding Particles while placing your sim in blender. This helps reduce lag in the 3D window. That being said, depending on your computer specs they should Render reasonably quickly.
These items are BLENDER ONLY. They will not work in your Sims games. To use them simply append them into the scene where you have your nude sim, then sculpt the garment to better fit your sims body. I normally select the elastic deform tool and make sure the X axis symmetry is turned on. The last step is to assign your sims rig and you are good to go.
I hope you enjoy and don’t forget to tag @hensley.atelier so we can see your photos and share your work!!
Lastly please know how hard I worked to present you with this collection, so I would appreciate if you do not reshare it to content sharing groups. If I catch you doing so you will be banned and blocked. 😘
Link
https://www.mediafire.com/file_premium/qlub3hbl5u81nxd/Collection_15.zip/file
Comments
TMC Creative
Incredible
HF87
Thank you so much! That really means a lot to me! Unfortunately the scene was for personal use only and will not be available. So sorry 😅
Alisa
This is just stunning! I can't express how much of a pro you are in your field and the incredible outfits you create! Thank you so much for your hard work! 😍 By the way, will this scene be available?