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Amazon Apocalypse: Chapter 22

🕑 Added 2022-11-23 16:00:08 +0000 UTC

Comments

Kconraw

Thx for the chapter. Really liking his character development so far.

Loukemia

Honestly, it might be funnier to have all his Charisma choices be upgrade paths for Fabulous Phallus. So, there'd be the standard improvement one, the Miraculous Phallus which allows him to heal wounds, cure diseases, and remove curses from others through intimate healing . Or the Familiar Phallus, his Phallus gains sentience and can act as a familiar.

Marvin

Fixed. Thanks.

DiabolicalGenius

It seems mostly okay. I got slightly confused with Examine as I misunderstood that Study absorbed it or something, but I got it a moment later. The one mixup I saw was "Finishing off the other two before they woke was even easier. Just like that, four more of Craig’s men were finished before they could even put up a fight." after which he levels to 13 but then "I turned to the other two sleeping men, and bloody sword in hand, I finished both of them off before they could even wake." which he should have already done. So one of these parts needs to be removed. Other than that, when you upgraded Sure Step and Fabulous Phallus, they both went from Common to Rare, even though the option to upgrade Power Jump only went up to Uncommon if he took it. That should be a mistake, though if not Carter should comment on them going up two ranks. Otherwise, intense chapter. Level up festival. Sure Step must be really useful if he's able to get around and get all that done so smoothly before trouble broke out. Was satisfying seeing some of these bastards get their dues, though a little worrying seeing the reunion with Sakura go a little shaky, even if it is a more believeable reaction given the circumstances. Power of Nature sounds like it'll be very useful. Super Thrust sounds like the System was deliberately aiming for the joke. Surging Strength seems like a solid ability to have in your pocket. As for the third challenger, it's probably Margaret. She's probably trying to finish what she and Ben started, so she'll probably end up in charge since Carter won't be bothered. The only question is if he'll be offered the same postion Ben did, or if this whole massacre of Craig and his gang will have all the weak willed survivors turn on him and induce him to just wash of them all and walk away. Guess we'll see. First, let's kill Craig. I've been looking forward to it. "If Looks Could Kill sounded like it would be situationally useful, that just wasn’t the person I wanted to be. Gruesome Visage sounded more like a curse than an ability. So, I naturally had to upgrade Fabulous Phallus. Not because I wanted to, but because I didn’t want to waste a skill slot on either of the other two abilities." Of course. Itcouldn't be helped. It was the most logical choice and noone can fault him on it. Really. We understand completely Carter~

Karolus

I think the major problem with stat blocks is when they get absurd, like how much more strength is 100 vs 150? It usually isn't 50 percent stronger, so the numbers end up not meaning anything. I prefer stat blocks when they only interact with the character to give him achievements and such, but otherwise don't really factor in to the story.

Karolus

I like the layout that Jackson has. Maybe call them Attack, Defense and Support skills. You can get anywhere between 2 to 5 in each category depending on your class. Higher rarity allows more skills, but comes with more "slots" taken as base kit, so a standart fighter may have 8 slots, but can customize all of them, where a Fencer (rare figher) may have 11 slots, but 7 are taken by class skills. That seems like a good balance and incentive to get better classes, while lower rarity classes have a wider selection for upgrades once they class up. At base, I would have all the level 0 people get 5 skill slots in each. No skills get combined at this level. Once someone reaches 10, all skills that can combine do, and if the number of skills is more than the class can handle, the person choses what to keep. This would give an "introductory period" for new people to experiment (and save rewrites in prior chapters) but provide a substantial upgrade for those who hit the level 10 threshold, as combined skills are generally more powerful than their constituent skills.

Marvin

Yeah, I was thinking of breaking them down into offensive / defensive / passive / utility and then maybe another categorization for spell aspects, but that would be separate. I need to make some diagrams.

Marvin

Yeah, I was thinking about something along those lines. So far I have just been using mostly passive skills that can be assumed to always be on, but long term I will have to do more skill merge/upgrades.

Michael Jackson

Yes skill merger so you can have defensive skills and offense skills as well as passive so 5 of each making 15 then say fabulous phallus depending on rarity because its rare is the more dominant skill eats or merges with say a lesser skill like pheromones which is uncommon or common and if skills are common uncommon rare legendary epic etc then what ever is the more dominant skill absorbs the lesser or so you have this tree of always having to have the stronger version or upgrade it if you want to keep it. Also is there 5 magics like fire water earth void(black) and light (white). Not a big fan of loads of stats in books or loads of skill lists as its padding and when you get the "you have summoned fire bolt, you have summoned fire bolt , you have summoned fire bolt" adinfinitum in the third book in audible you tend to go ffs just do it once not 36 fecking times a chapter.

Karolus

I think the skill problem can be solved with a skill merge of some type. It should probably happen pretty frequently and combine passive skills, so you can reduce the skillset to like 4 or 5 active skills allowed and then 1 or 2 passive "suites" that constantly get upgraded and changed.


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