Lazy Tutorial - Warbles!
🕑 Added 2020-04-09 10:51:49 +0000 UTCSo I didn't really mean to make this tutorial right now, but my interview on Blender Today yesterday made me realize I hadn't released one in a while, and this one's been burning a hole in my pocket, so here we go! It's just such a convenient way to add randomness to... like basically everything, and it works equally great in eevee and cycles!
Comments
Dannysh Rosli
Hey , these warbles are killing it man ! Quick question , on your Blendcon Presentation , i notice you shown a part where you had to image project a car , at first glance i was like WOAH ! Yeah , i was trying to do it myself , i made it on the side profile of the car , but when it comes to the front and back i totally blew it . On geometrical shapes i kinda got it , but organic shape . How would you tackle it ? Thanks a bunch IAN !
Gehrig Campbell-Dempsey
Yeah! It's super cool, def not usable with Xbox's as far as I know, just a really good depth camera. We built an immersive art piece, an interactive sandbox that represents Guatemala (I can pm you pics if you'd like, unfortunately the announcement event was cancelled cuz... uh. virus scariness). No other plans on the horizon at the moment, but we've got some ideas for mobile volumetric capture, and easy mocap similar to the new iPhone/iPad ish. Not sure yet if Kinect will end up being the best option though. Hope you're having a wonderful Easter weekend!
Carkoon
I watched the whole Blender Today video (normally I just skip through it because of time) and I just wanted to add that I don't think your one minute tutorials lead to frustration because it gives an impression that what you show is "easy". In my case it had the opposite effect. Most of the stuff may be outside my skill range but it still showed me how totally daunting stuff could theoretically be done and that's kind of reassuring?
Ian Hubert
Wait they're still improving the kinect?? That's awesome! I thought it was technology they hadn't really touched since 2011 or something. So it's not really oriented for Xbox anymore- mostly just the folks who were going nuts with it? That's really cool. What type of stuff are you doing with it? Also oh hey Sam! Haha
Ian Hubert
Hey thanks!!! It's been a wild month!! :D
Ian Hubert
Yes, thanks! So handy! I was kicking myself for not including that in the tutorial... but hopefully it introduced somebody to the usefulness of the vector mapping node?? haha! Somebody else just told me you can set to keyframes to automatically extend linearly by hitting "Shift+E", which I knew worked in the graph editor, but I didn't realize you could just use it in the timeline! I love it.
Ian Hubert
Ah, thanks Carter! And yeah Joshua, what type of building are you trying to make, out of curiosity??
Ian Hubert
AH! Thanks for the info! I knew about #frame (for animating the noise seed), but I didn't know you could multiply it by stuff! That's a great tip. Also oh man I've tried to dig myself into drivers so many times. They look so useful, but at the last second I always veer off and find some other way to do it.
Carter Burr-Kirven
Check out the Lazy Tutorials for Post-Apocalyptic Cities, Buildings, Cities, and Custom Buildings—plus if you scroll back on the Patreon here there's some videos you might find helpful, like maybe the Convenience Store Modeling video?
Thank you so much 💪🏾💪🏾 And just a question do you have a building model tutorial up?
This was commented on YouTube but I wanted to make sure everyone saw it here as well, If you change the musgrave texture to 4D you can use the W value instead of the mapping node! learned that from blender guru
Also, great work on the videos.
Another, more automated way to "animate" that Z location would be to instead of keyframing that value type '#frame' into it (this will now output the value of the current frame and turn the property purple) then multiply that by a really small number. So when you click on that purple property you should have something like this 'frame * 0.001' (you don't need to add a # as this is used to create the driver for the first time (you can also just hover over a property and hit CTRL + D which does the same thing as the # (but now you've dug yourself into Drivers, Yay))).
Justin
awesome!
Gehrig Campbell-Dempsey
So not totally related, but was watching your Blender Today interview and you mentioned kinects... and they are indeed making even cooler ones now! My team and I actually used the most recent one here https://www.microsoft.com/en-us/p/azure-kinect-dk/8pp5vxmd9nhq?activetab=pivot%3aoverviewtab They've improved it a TON over the last few years, we used it in February for a client project immersive sandbox, twas a TON of fun. Also sidebar lol, the gent managing all the hardcore tech stuff is my friend and coworker Sam, the dude that made AE2Blend :-) Thanks for consistent rad content!!!
shonal bose
Congrats on 1000 patreons
Danny Wincott
Amazing stuff!!
Nathan Vegdahl
Now I want to eat raisins. And also add musgrave to everything. And then eat them too.
Jan van den Hemel
Wow, I didn't know this. Hilarious voice-over as always :-D
it's that guy!
thank u king. absolute slam-dunk of a tutorial as always
Ian Hubert
Ah yeah!! It'll appear in the graph editor too, if you want more fine-tuned control! (you ALSO have to have the object selected, which is generally already happening, but just a heads up). Also- did I ever hit send on that message to you I've had sitting in an open tab for like 2 weeks?? I gotta do that!
Phillip Park
Loove it! Great interview too!
Jake Carvey
"Blender Today" Yeterday! lol
THATS how get the keyframe to show up! I was trying to change the key-framed World brightness from constant to linear (to fade to black) but I couldn’t figure out how to SEE the key frames to change the interpolation so I rekeyed everything after changing the “default” animation as linear... it didn’t occur to me to go into Node view and click on the node itself... Thank you for throwing that in there!
shonal bose
Hahaha lol now with raisins....
JØRGEN WETAAS BULL
Awesome Ray-Sins!
Finally raisins like they should look!