Modeling a Hellscape
🕑 Added 2020-04-10 22:21:31 +0000 UTCJust continued experimentations with video textures! Implementing the fire elements I uploaded last night for the Tier 7 folks.
(although if anyone wants, here's the "high density sparks"- it's fun to play with)
(Oh and the debris pile I was using, if you don't already have it)
I also have a bunch of really good steam elements I'm excited to throw up here at some point- just gotta clean them up first!
Comments
You were about 2 minutes in and you'd already made something cooler than I've ever attempted
WT 😶🧐 bUT hoW?! Did you come up with thIS OMG iM SpeaCHleSS..!!!
Wow this is cool, is there a place to buy the other fire textures besides the sparks?
Zander
Shrink Wrapping the video plane onto the rock geometry, pure genius. I'm learning so much, wish I found your patreon months ago.
How would you go about making proxies in the viewport and replacing them later with highres videos during render time? I've actually been pretty curious about that workflow.
Griffin Toal
His viewport is better than my render
Danny Wincott
Loving this comping in the viewport stuff. So inspiring!!
Ian Hubert
Yes! I forgot about that. That would be perfect for this, thanks!
Ry Ken
Love watching all these great tutorials
Ian Hubert
Dude yes! I can't even wrap my head around it!
Ian Hubert
I really should figure out how to organize everything better at some point- right now if I need an asset I just go into an old project file and raid it for parts. It's really inelegant, haha. But yeah, I try not to move texture files so that all the dependencies stay working :)
Ian Hubert
I gambled and won this time, but it'll get me one of these days!
Ian Hubert
HAH! Thanks Stefan! And oh man yeah, Shonal- being able to manipulate video with all the same regular blender tools is still blowing my mind a bit! I feel like we haven't even really explored the potential all that much.
shonal bose
Thanks Stefan Holmstrøm
Awesome stuff as always, Ian! My stomach hurt when you didn't save that project tho!!! :D
it's that guy!
the sunset is from Unsplash! I recognized it cause I've used it before 😄 https://unsplash.com/photos/sN1cOV7wfCM
shonal bose
Projecting video texture with shrink wrap onto the 3d object..plus onscreen compositing and blending 2d and 3d together ...you are a genius Ian...i will be trying this workflow and is it possible to upload that sunset jpg pic...thanks in advance
Really cool! I just wanted to ask you nicely how do you organize your back catalog of assets do you keep the .blend files around with their textures dependencies or do you use a bunch ob .obj instead
Phillip Park
GENIUS. The possibilities are crazy, videobashing is the shiizz!
Olé, thanks Ian
Nathan Vegdahl
Yes! It is possible! I should do that, actually. But most of the labels are still just English, written in Japanese script. So it's not that good for studying, ha ha. :-)
Ian Hubert
Hmmm... maybe you could change the blender interface to be in Japanese?? (wait actually is that even possible??)
Nathan Vegdahl
Goddammit Ian, I'm supposed to be studying Japanese, and then you put something like this up, and I just want to play around in Blender now. Thanks a lot. It's all your fault, and nothing to do with my own lack of self control. Also, this is amazing.
that's brilliant ian.love it!!
Maaaan! That's amazing! I love the technics and how playful it can be! And the fire elements are really cool as well, looking forward for the steam ones and set the world on fireeeeeee! haha
Chipp Walters
Ian, really nice tutorial. That addition combine node trick worth the price of the whole month. 👍
Tommy Shades
oh yeah. I still need to downlaod that!.. think you could keyframe the noise on the seems aswell
Jan van den Hemel
Awesome! I'm almost starting to imagine a world where I don't need Adobe anymore... Hey, if you want a solution for the repetitive tiling of the lava - Poliigon released a free node set-up that replaces the Mapping node, it's quite easy to use and lets you randomly rotate the tiles and make the transitions wobbly so the obvious tiling disappears. Works quite well. You just need to append the node from their Blend file.
Tommy Shades
Nice. so many powerful techniques here. Yeah, i think maybe blender doesn't store the undo cache in RAM.