Patrefans
IanHubert from patreon
IanHubert patreon

Floorhead

🕑 Added 2020-04-15 00:22:40 +0000 UTC

Comments

sofia

Featuring Captain Disillusion? No way!

i'd always admire how you always find a way to repurpose metal bits and pieces and turn it into this scifi eyecandy goodness!

Pete Burges

This reminds me of this weird BBC TV show that was on in the 90s called Cold Lazarus. It was set in a dystopian (yeah) future Britain where scientists were extracting disturbing childhood memories from the cryogenically frozen head of Albert Finney, who had died decades earlier. The memory extraction kickstarts the brain and it regains some consciousness. After a while the scientists realise the head is trying to communicate, pleading to be allowed to die. You seem to have made that head's optimistic twin, who just goes, "F**k it, I'll start a criminal empire from my jar and collect hats."

Orion Vang

Man Ian, you're a gold mine! I appreciate you taking the time to respond back. I'm bumping up my contributions to Level 25. It's not much, but I hope it can make a difference. I've been freelancing as a concept artist for the past three years now and I've been really wanting to learn the stuff you're showing here. Keep up the great work!

Ian Hubert

Oh, and by "kinda looks like this" I meant like this: https://youtu.be/PSoGbb9HRHE

Ian Hubert

Ah yeah! So, if you have the character in the scene as a 2d card, the shadows usually just "work" (as long as they're not too directly along the skinny side, haha). And usually I'll design my lighting with that in mind if shadows are important. Contact shadows have two methods. 1.) You light the greenscreen really flat, and then you can just extract the shadows from the greenscreen (SO nice when it works) or 2, you can animate geometry for a shadow pass by hand. Annoying, but not as hard as you might think. (looks kinda like this) I haven't done either of these methods with that second image there, though I still have to add a bunch to that shot, and I think I'll be using the first method, which should help stuff integrate better (and tweak those friggin' black levels!).

Orion Vang

Awesome job, Ian! I had some questions about putting a footage of the actor/actress in your CG scene. Is there anyway to create some occlusion shadows in spots that the actor is interacting with? Same thing with cast shadows? How would you approach these things?

Great job on everything Ian. I love all of this and seeing how your mind works, ha. I agree with you on spoilers. I like knowing things going into a show/movie. I feel like it allows my brain to pick up on more instead of just pausing on the big moments.

Well done!

Lukas Sprehn

As an amateur/hobbyist linguist I love the phone chart so freaking much dude! Great idea. And I love the area these two are in, with the pipes and the elevator. Amazing. DYNAMO is really something special and extra. To walk around in that works for real would be fantastic haha. You should consider making a VR game one day of the world...

Ian Hubert

Ahh! Thanks so much Erich! I can't wait to release it!

Ian Hubert

Ah yeah, just modeled by hand with the pictures as reference :)

Ian Hubert

Yeah!! He did so great! I just got the files a couple days ago :D

Jan van den Hemel

It looks really wonderfull! Nice that Alan will do a cameo.

Gehrig Campbell-Dempsey

Super fucking cool. Excited to see the ep.

Jimmy Deface

class

Erich Stenzel

Ian, this looks so amazing! I can't wait to see this episode!

Strobez

Wow, the lighting on the inside of Floorhead's "office" looks really freaking good. I'd kill to get to see a breakdown of those shots of the little environment you have in there

Did you photoscan the tiny mechanical bits and boops or just use the photos as reference to model and texture them?

Phillip Park

This was a great read, Ian! Thanks for sharing!

Wow that is so insane. I can not wait!


More Creators