Patrefans
IanHubert from patreon
IanHubert patreon

Assets: Small mechanical bits, Books, Head in a Jar

🕑 Added 2020-04-15 04:48:26 +0000 UTC

Comments

Collin Cameron

This comment is from way back but I'm pretty sure that when you're choosing where you want to export the FBX to, it gives you some options on what to include in a panel on the left.

George Moise

Dude! Is there any way to get an FBX of this? Like you did with the street boxes? I'm a C4D guy and exporting an FBX from this blend file (I had to download Blender) is proving tricky. I don't see any textures. Please help! thx dude

Ian Hubert

Yeah! Sooner than later :D.

I absolutely love these little tech bits and pieces in this. Are you planning on making any tutorials for modelling things like that from photos?

Carter Burr-Kirven

I've still got that half-finished project where I used Blender particles to simulate underwater hair and it turned out even better than I hoped, I should wrap that up and show it to folks

Ian Hubert

Oh, yeah! The greenscreen ended up being pretty pointless since we just used a still frame. We shot all this footage where we filmed his hair blowing in slow motion because I thought it might look "underwater" but it really didn't, hahaha

Zach Hoy

I was going to ask why you would greenscreen Andy in, instead of just modeling him, but upon re-reading your post, it seems Andy's head will appear multiple times, and speaking, so makes sense.

Ouh I see. Thanks for the tips.

Thank you.. great. I was a long time blender and Ian follower since Blender2.48 and Project London. But because of some other reason, I can't able to do 3d work instead I became as VFX artist and Colorist but now because of Ian inspiring work and Patreon i found my love again and doing 3d works. soon will share the output on blender artists forum. Thanks you so much for inspiring ian. Keep Doing.

Phillip Park

This is a great tip!

Ian Hubert

A lot of times I'm just using area lights like photographic soft boxes. A big ol softbox from above will basically always be flattering in a scene. I did a bit of post processing on this one, too- pushing the blacks into a dark green, and pushing the warmth of the highlights did a lot (and some hefty diffusion).

Ian Hubert

Ah thanks! And oh- daylight is the exact same, yeah, although even easier, in a lot of cases. In dark scenes you often have to do a lot more work sculpting the light, whereas in an exterior daylight scene you can let an HDRI carry a bunch of the weight if you feel inclined- and big bright sunlights can help a bunch with realism (and composition). I like mixing a sun lamp with an HDRI for a good mix of realism/control. I don't know how good of a global tip this is, but a lot of times I've found the trick for realism for exterior stuff is to really demonstrate the dynamic range of the scene (let something get a little bit blown out). If you look at a lot of photography taken in sunlight, it's usually either exposed for direct sunlight (where the shadows are crushed to black), or shadows (where the sunlight is glaringly overexposed). Or they try to split the difference, but you still usually get some blown highlights and crunched blacks. If you're ever trying to get a quick realism boost, a lot of times crunching the dynamic range can be a quick headstart.

Wonderful :) you are always killing it man. but mostly you're using low poly and 1k resolution texture for night interior and exterior and this works well.. but how you handle the daylight scene? with the same kind of low poly and low-resolution texture approach would workout? (for realistic output). Tips for daylight scene please.. Thank you so much.

Strobez

If it’s from hdri haven would you mind posting a link? 😁. But yeah, this shot looks freaking fantastic. Such an interesting and strong vibe

Ian Hubert

Ah! That's great!! I tweaked the lighting a little (got rid of the HDRI because it was like 50mb), but in general this is the original setup.

Ian Hubert

Ah! I had to google Dave- but whoa! I've seen a bunch of his art around! And yeah this one turned out bizarrely painterly, haha- I like it, but it almost doesn't match the rest of the scene

Love this

Ian Hubert

Ah, thanks Kyle!! Updated the link in the post with it :D

I had trouble with the link so here is another. https://images.nga.gov/?service=category&action=show_content_page&language=en&category=16

I always wonder, how do you set up the lighting that make the scene beautiful.

Jan van den Hemel

That shot with the floating head looks like it's something out of a Dave McKean graphic novel. Your colors and lighting are very painting-like.

Strobez

Omg, I was secretly hoping I'd be able to see maybe a little breakdown of this shot or something and then you release the whole scene! Crazy man! Thanks so much!


More Creators