Modeling a Boat and Dock
🕑 Added 2020-05-24 06:05:29 +0000 UTCThis isn't really a tutorial, it's just a screencapture/workflow thing :) I'd really been enjoying modeling quick little boats, so I documented the process. And brought some physics to a net party!
Also, check out Jan van den Hemel's BlenderSecrets video here talking about a great easy way to make physics cables.
Comments
stunning work!
Thanks, it will be nice if you did a tutorial too, how to render the final scene with a nice water effect :)
Cool new shortcut in 2.83 : in order to see Ian's boat scene quickly just open blender ;)
You mention something about mocap suit in he beginning. Did you make it yourself? Do you need a special camera? Sorry if this has already been asked.
Patrick Lever
Man I got two pages of notes from this video... Well worth the price of admission thank you #keepfilming
I love that you just went crazy with the cloths -v-
Ry Ken
Awesome tutorial I have to disagree withone comment about making it a lazy tutorial some of the longer tut and explaining are awesome for some people like myself keep it up
Jimmy Deface
I love your terry gilliam (fill the frame) vibe in the opening clip.
Introvert Dave
That is seriously incredible!
Ian Hubert
AH! Subsurf/Wireframe! That's super clever, yeah! Thanks for that! I've always had trouble with the skin modifier- is there an easy way to change the skin "thickness"?
shonal bose
this is seriously on the next level the blocking and composition is out of my radar....simply beautiful and breath taking..... And thank you for long tuts seriously ......
明智 山田
love you
Pete Burges
This is just brilliant. The scene is classic cyberpunk, but I love that you can read the history of it- the high tech stuff bolted on top of the old, rusted mechanical clunk. Kind of reminds me of the Metro 2033 games in that they also went to great lengths to make the environments feel populated; lots of background characters and they all appear to be getting on with their lives. As always the sheer volume of detail you manage to cram in is staggering...it's hard to believe this is the work of one person working alone.
Ian Hubert
Ah! Thanks so much! Yeah, I think most folks here don't know it, but this whole patreon secretly just exists to fund my Dynamo habit, hahaha! I've never been more stoked to release something- I just have to keep adding stuff to it, first.
love it
Erich Stenzel
Ian, I love getting these "sneak peaks" of your scenes for Dynamo! I can't wait to see the whole project together! I feel like that kid I was at the age of 12 seeing the original Star Wars for the first time when I watch these. AND THEN....! the added benefit of getting an awesome tutorial on top of it!!! OMG!!!!
I have a couple alternative workflows you may like : For a net, Insert a plane, subsurf, wireframe mod, another subsurf. The first subsurf will adjust the number of tiles. For a rope, you can extrude a single vert, skin mod, subsurf. Curve modifier and you can use a curve to control the shape.
Strange Mysteries
Ok, I have an amazing idea that not only would I benefit from greatly, but I think everyone else here would also love too - and Ian as well! Ian, on twitch.tv, sometimes people will stream themselves making or doing something like working with adobe premier (and usually they arn't very good at it), but people love to watch that sort of stuff...when you're making something, and you know what you're doing. PLUS, the audience gets to interact in real time via chat; PLUS, you don't have to worry about editing the final video, etc. - it's just, pop open twitch streamer and go. You'd be the only person on the platform who does blender (or any 3d software), and I can tell there is both an extreme demand for someone to do it and yet no one is doing it. I know I'd benefit greatly from watching you stream your workflow/anything on twitch (it'd be amazing). The perfect combination of being lazy, doing what you're already doing, teaching people, interactivity, and producing content - agghh I really hope you see this message. You'd blow up SO HARD on twitch.
That physic collision man was so funny. Really fun to look and listen. That's what great teachers can do. Make it fun to try instead of monotonous. Now I will go have fun making some falling physic stuff.
Really enjoyed that one! Its like Bob Ross in Blender. Please more!
John Abraham
Damn that boolean water trick is genius!
Griffin Toal
Love these types of videos! Gold (16:15)
Felipe Galo
That's awesome. There are so many little thing that i could pick up from you just watching... please do more of this stuff
Maxime Gérardin
Heyy, I love it just like all of the others. Now let's apply a musgrave texture to the ground so it looks like waves, combine it with dynamic paint (boat is brush and water is canvas). And finally to make it looks amazing, create keyframes to location and rotation and in the graph editor, add some noise to the Z location and Y rotation, make them smooth and.. it works ! A tiny boat moving to the waves
Phillip Park
Really enjoyed this! 40 minutes went by really quickly, also enjoyed the songs lol
Really great, one of the most inspirational creators in this space for sure.
Would love a tutorial on the environment modelling. I absolutely love your work
Jason Coleman
Fantastic work. Love the approach. Still coming up to speed with the short cuts so I had to watch a few times. You make using Blender look so effortless.
Im looking forward for this kind of contents ... There's so much i can learn from this single vid .. I hope someday we got to know how u do Lighting and Create the mood!!
Mark Pratt
I didn't find the video too long. Especially for beginners it's good to see what issues you run into and how you try things differently. Found it very helpful. Looking forward to more!
Zeke Faust
At this point I'm just listening to these like ASMR podcasts or something
One of the best things in these kinds of long format videos is that I can see in what kind of recurring tasks you have a lot of routine in that I don't do yet. It's a big shortcut to see you do it and be able to copy it right away. Thank you!
I love these workflow videos. Always so much helpful Information. In case you start making a new scene i would be really interested in seeing how you go about planning it. (composition etc.)
Mostly in a compositional and atmospheric sense for sure
Jan van den Hemel
Oh, I was hoping you'd post a video of this shot after I saw your IG story last night. This is one of your best shots so far I'd say, really incredible. Thanks for posting a link to my YT video about cables!
Ian Hubert
Thank you! :D And just to clarify- are you talking about "realistic scale" from a compositional/atmospheric standpoint, or more of a modeling/environmental design standpoint?
Ian Hubert
Ah good!!! I'm very glad. My instinct's always to edit everything down like crazy, so it's good to hear it's useful :D
I'm learning so much from these workflow posts :) Thanks!
You should definitely do a video on how to achieve such a realistic scale in your renders! It’s incredible, I love it. It blows my mind
Ian Hubert
Hah! Yeah, it'd probably make a better lazy tutorial.
Strange Mysteries
I feel like this is 40 minutes and 40 seconds too long.
+1, having a tutorial for the beginning shot would be really helpful
Mark Miller
Great stuff. I learned so much. Thanks
Nicolas
Thanks Ian, this is really helpful! The shot at the beginning is amazing. I would love to see a tutorial from start to finish for a shot like that :D
Blake Rizzo
AW Yes. I'm ready. (I'm on a boat) https://youtu.be/avaSdC0QOUM