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Quick Update and Camera Motion Tut

🕑 Added 2020-06-14 10:43:51 +0000 UTC
Quick Update and Camera Motion Tut

Comments

Whenever I see the astonishing amount of detail in your work (like this vending machine in which there are variations in thickness on the glass) I'm reminded of the part in your world building talk in which you said to someone "You just don't get to the point where you think it's done yet". And it's actually kind of a trope in art, really. George Carlin said once (I dont know where, I saw it retold by Louis CK as a moment of inspiration for him) that in order to get fresh ideas every time, he would just go deeper. He would eschew the obvious and ask himself "What ELSE can I say about this?" So between Carlin and your own points about not going for the first idea, there seems to be a common pattern in excellence of not settling for "good enough".

I love that Ian's work is spawning a whole community of artists helping each other

The fact that it doesnt generate keyframes and the movement takes into account the focal length changes is amazing, I never thought this could be a thing.

Thanks a lot! That solved the problem!

Zeke Faust

Try adding a solidify modifier, glass is not infinitely thin and should have a front side and a backside

Here is a link to a render in the viewport. Top left: No Bevel Top Right: Bevel with 6 faces Bottom left: bevel with 20 faces https://www.dropbox.com/s/gmmqcfawv3yd12z/GlassShaderDistortion.png?dl=0 I understand that the distortion is realistic if each face is a single glass. How would I make such a nice curve as you in one piece?

Ian Hubert

That's actually one of the first times I used the actual glass shader itself, instead of mixing transparent and glossy shaders. Huh- what type of distorted is it? Can you post a link to a render or something?

Ian Hubert

AH! of course, haha! Thanks! :D

Hi Ian, how did you make that glass shader for the the succulents vending machine? I tried to recreate that, but failed miserable. My object (behind the glass) is always distorted.

Chunky

FYI instead of clicking the tiny arrow you can just hit N to open/close the panel!

shonal bose

Is there a way i can install hidden cam so i can see all your time-lapse video...they way you block ..how you come up with idea like this ..its so fresh and out of the box....now am in dead space thinking...lol

Ian Hubert

Oh! Discord is a chat/messaging platform a bunch of folks here all share a room in, and if you're here, you have access to it- it's fun :D https://support.patreon.com/hc/en-us/articles/212052266-Get-my-Discord-role

Dewi

Could you do a tutorial on composition? I suspect you might just do stuff intuitively now but your work stands out for the arrangement of elements in your scenes. Any insight into the scene construction process of your mind would be highly valuable to me.

what is the discord server?

Lewis Turner

Getting mad TARDIS vibes from your cube, bet that would have taken the BBC a week and a helicopter

Harry Robins

btw, when you finish and upload the first ep of Dynamo Dream to YouTube, you really should upscale and upload it at least in 2K, and give us a link to a higher bitrate version on here. Dark gradients on YouTube in 1080p is like a mushy compressed mess these days.

Chromfell

this. is. amazing!!! I will definitely come back to this and exercise the absolute power of overlaid tracking data. this works like a charm compared to some other places!

Seb Diaz

Hey Ian can you please do some more videos on how you achieved that large scale camera fly through with the library of public domain assets ? That blew my mind , also could you talk a little bit about your computer specs ?

Yeah also interested in your plant scanning technique and that whole pipeline.

Seth Rutledge

I really want to hear about the process you are using to create those characters/rig them/etc. Now that I have my own suit, want to put it through the paces and get some good looking characters posed and animated with the suit.

John Abraham

Cool! I will give that a shot. Thanks!

Dewi

That cube thing's gotta be the most efficient use of copy and paste ever. I'm watching it over and over again to work out the angles. If you'd have deleted the storage tank I'd have been convinced I'd flown across the whole of a bigger island than one of the Faros.

it's interesting but how you made these MAGNIFICENT CLIMBING PLANTS

Doug Brown

Very interesting and clever technique.... Also, how much are the cacti? ;)

putperest

I know it's not the same but you can try using an emission shader plugged into the "volume" input in material output, applied to a cube or something. It doesn't react to light but it looks fairly convincing as fog, and you can tweak the strength and color easily. I've learned this trick from Ian's videobashing in blender video.

John Abraham

Do you have any videos on creating fog for larger scenes in Cycles without tanking render times? I've been looking through your old stuff but I just can't find exactly how you achieve it!

Hi Ian, thanks a cool tutorial. Are the photoscanned background characters going to be for sell or something? :)

Chris Ak

Super dope, I almost felt like I could reach out and touch that plant vending machine. Also loved the liberated default cube! lol.

Mike L. Taylor

Motion Request for Cyber Punk Types. Looking for people people huddled and cowering in fear. Like as if watching a horrible event as a group. Imagine post apocalyptic refugees while an army advances slowly towards them or as they hide in a group. Also just general idle animations with an overture of general tired/depressed/exhausted/scared idle animations would work too. Standing and sitting on the ground, hiding behind “stuff” etc. THANK YOU IAN!!!!!!!!!!

Stijn Windig

I'm -very- excited about the cyber townsfolk :) The whole pipeline of creating your own photoscanned characters really. There's a distinct lack of useable characters (that are not businesspeople) out there, and I've been looking for a way to quickly make my own. That said, I'm constantly learning and being inspired by everything you're putting out. The great thing about this patreon is that I'll be learning stuff that I did not know I wanted to learn :P Just... Hats off and thank you!

Jan van den Hemel

Agreed!

Yeah! Can always spot "noise" camera movement (or "wiggle" from AE!)...so I've always preferred this approach but HOT DAMN I had no idea about that camera solver constraint!! That is just *chefs kiss*.. thanks for the awesome tip!

Hey ian! just here to offer a few words of encouragement to start the day! No need to overthink anything whatsoever! I know things must get overwhelming with the amount you have on your plate, but for us here on patreon most of us are excited to see anything you put out! Even if it’s something as random as putting a plant in a vending machine haha, not sure if you’ll see this, just wanted to reach out and let you know as long as you’re happy we’re more than happy to view any kind of content no matter the genre or subgenre! Have a good day


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