Asset/Screencap: Waterfall River
🕑 Added 2020-06-26 02:51:58 +0000 UTCSo not really a tut- just a screencapture, really, but this is one of those things I've been thinking about for like literally 5-10 years and finally decided to try- worked out better than I expected! It's nice that flowing water's fairly random looking.
Here's the waterfall texture video if you want to use it for anything! You can watch the video, but I ended up using these settings. You could just use an emission/transparency mix and probably get halfway decent results, but I liked the way this worked with the sunlight.
I'd share the rocks, except they're super naughty/low-res/preview quality. Okay fine but seriously they're not great. I do want to make some mossy rock piles at some point in the near future here, though!

Comments
Hey Ian, Love your work. I filmed a similar video of water but i cannot make it with black background, please explain how u did it
Samuek Tony Chau
i couldnt download even after i right click to save link as
What a G!
would anyone explain to me how to make these clips - i need some squirty water for my stream , splishy splashy .. I found some on istock .. they wanted £350 for a squirt !
Thank you!
Right click > save link as
I can't download the video the link doesnt work
Where did you take these videos?
Does anybody know the name of the song that Ian sang at the beginning of the video? xD
I love it
VERY Clever
simon wu
Hey Ian love your stuff. I just joined today! Can you get the addon that allows us to see the keys you're pressing? that would help a lot
shonal bose
seriously you have become ZORO the sword men in subdividing the geometry ..i have never seen anyone move that swift with the knife tool....great tuts Ian really inspiring out of the box....
akim mohideen
it's nice to see you here.. :) Ian and you are my long time inspiring guys
akim mohideen
wow, it feels so good and satisfying to watch. thanks, Ian.
Ian Hubert
I've got a fairly decent machine, yeah, but I also tried to optimize the plants to be as lightweight as possible. I think this might be getting into the lag zone for a lot of laptops, but still not too unusable. A lot of the complex plants have 50,000 faces, but I also use a lot of instancing, so I reference the same mesh multiple times, which can help a ton :D
Ian Hubert
Yeah! I'll try to do that soon here!
Ian Hubert
Oh, yeah!! https://drive.google.com/file/d/1bMRDIwL1ClePNujzX3aCNHwUOEr4yCjJ/view?usp=sharing You can definitely see more of the strings when you see it full res, hahaha
Ian Hubert
I've been using a Sony A73- I've been really digging it :D. And it's kind of 50/50, really, whether I do video or stills. Slowly learning to trust video more. Basically always using autofocus :D
Ian Hubert
AHH! Thanks for being here! And yeah! So- you'd think that just brightening the values of the footage would be enough, and sometimes that CAN work (if you have AE, just use an adjustment layer bright a brightness effect on it. In Blender, you'd have to do some masking which, while straightforward, might be too complex to explain here, haha), but usually it doesn't work THAT well, because light doesn't just increase the brightness values of stuff, it reveals its texture. So the best way I've found for something like that is to render your CG object, comp it, get that out of the way, and then in 3d space recreate anything you'd want to be affected by the light (the road, a nearby wall, whatever), and texture it as close as you can to its real-life counterpart. It's okay if the textures don't 100% match the original footage, since 1.) I assume the original footage is fairly dim so whatever light you add on top won't have to be "fighting" with much anyways and 2.) each light in a scene usually reveals new texture/shadows/highlights anyways, so it should just "gel". Then you render a pass of that, lit ONLY by the light cast by the CG object, and composite that pass over the footage using an additive blending mode. Not sure how much help that is, but hopefully it's a little useful??
Dammmmn. That water be sweet!
Ian Hubert
90% of the time it's just setting the start/end keyframes, a middle keyframe, then tweaking everything so it looks nice! Here's a quick video: https://youtu.be/zr_JMfyH1Q0
fab4_Blender
Very interesting Ian, this opens new paths for us, thank you very much
A.A. Sh4d
fascinating art form! I really appreciate this. PM sent for work.
every post you make never ceases to blow my mind this is amazing!!
Justin
so cool!!!!
Ian! Loving everything you're posting. As a first time Patreon subscriber I'm very glad I discovered you and your work. This question is irrelevant to this post but wanted to ask anyways! Any tips on emitting light from an object onto live action footage? Basically looking to create something like a popcorn machine and place it onto footage of a road at blue hour and have a subtle light glow on the road... Big time newbie in blender so anything helps! I couldn't find much on the topic elsewhere. Cheers.
What camera are you using to do your scans? I know you mentioned about shooting video versus stills? Have you been doing that on most of the scans? And are you using autofocus or manual when you do?
akim mohideen
this is brilliant.. can you share the final output as a downloadable link? because of youtube compression I can't able to enjoy the final output.
Jourdan Biziou
Love this ! :) thanks for doing this ,
Griffin Toal
Can we get that vid of you turned those water clips into useable textures? How’d clean dat up
Gamba
Cool! great scene... how many faces aprox have each plants? its look to fast how do you work without lag from the all that geometry... or you have a monster machine that can handle all that information
Dewi
“Yeah, I know Ian Hubert, the CG dystopian future cityscape comedian.” “Well no, actually...”
Ian Hubert
Yeah!! The next few days might be busy, but I'll try to get to it! Feel free to remind me if I don't get to it quick!
Doug Brown
You sir... are a scientist!
Mark Pratt
Cool, can you do a video how you process the original video to make these kind of texture files? I'm very into photography/videography and enjoy making my own textures so would like to learn how the water textures were made.
Stijn Windig
Incredible that this works so well! I love how you mix 3D and compositing. At some point, I'll make a river this way; show it playing in blender to my vfx buddies and claim that Blender can do realtime water simulations 😆
Ian Hubert
AH YEAH!! No totally though! That's the funnest way to make puddles.
JØRGEN WETAAS BULL
so cool!
Chunky
What's your method of making your camera move so smoothly? Bezier curves? Auto keyframing and your blood sweat and tears? Do tell...
I aspire to be a magician like Ian someday! 😆
I loved the song at the beginning!!
Raging Heroes
This is just amazing ! Thank you so much for being so inspiring :) You help us completely rethink 3D work.
Arielvaale
I already put this in the yt comments but you seem more active here! What do you use when you're scanning things when you're out and about? Thanks so much for this video by the way I feel like you're always showing us how to think completely out of the box
Ian you're amazing dude, every time I watch your stuff I'm like Jeff Goldblum on Jurassic Park "you did it, you crazy son of a gun, you did it" thnks so much
Mike L. Taylor
Wow!!! I did a very similar thing today to make puddles on a plane intersecting photoscaned geography. Thought I had discovered sliced bread! Much happier with the result than the traditional painting out the normal map on a tiled ground texture gag. :)
Mario Taylor
That was awesome!! Thank you, Ian! :) Ever since I become a patron, I think I have learned more about Blender in the last couple of months than I learned in the three years I have used it previously.
Ian Hubert
Oh, yeah! I did that in After Effects- stabilized the footage with a couple point tracks, converted it to black and white, then tweaked the levels until it used most of the dynamic range of the footage. I wanted it to fade to black around the edges, so I set up a few adjustment layers with feathered masks that only affected the borders of the footage, increasing in contrast and decreasing in brightness as it gets closer to the edges until it reaches solid black, so it has more realistic falloff (ideally) than just a black vignette. Making it loop is super easy, but probably sounds confusing in text, haha, I cut the last second off the end of the clip, stuck it over the beginning, and faded it over that second from 100 to 0% opacity. Sometimes you have to do it differently (stuff like sparks that are defined by being 100% overexposed bits look weird during the fade since suddenly they can only have a max value of 50%, but in general it's an easy way to make loops). I hope that helps!
Blake Rizzo
Song cold opens for tutorials are the best beginnings to tutorials.
Colin Levy
An absolute joy to watch, as usual. You work like a painter! So inspiring :D
Aman Bhargava
One question if you don't mind, how did you isolate the initial waterfall loops? I would love to try this on my own too.
Aman Bhargava
Thanks so much Ian! These nature assets are coming in real handy but I'm even more curious to see how Dynamo mixes this with the cyberpunk aesthetic you've managed to create :D
it's that guy!
Didn't expect to jam this hard when I hit play
Ian Hubert
It's more forgiving than I expected! Or at least, it works well in an environment as random as a rocky mountain creek- I suspect I'd have to shoot new assets specifically for fountains and stuff- but yeah, this was a fun project :D
Robert Singler Jr
Been hoping someone would explain how the hell to do this!