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Asset: 13 Photoscanned/Rigged Characters

🕑 Added 2020-07-08 08:38:28 +0000 UTC
Asset: 13 Photoscanned/Rigged Characters

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this asset showing error while download.

Jay aka Cans.One

same

Ian Hubert

I think so! You'd probably need to use a retargeting utility to get the motion data to all match up nice, though (unless the rig names match EXACTLY, which isn't all that common). Personally I use the retargeting utility in the rokoko addon (linked below: it's quick and free, but does necessitate creating a rokoko account)- but there could be better options out there. https://github.com/Rokoko/rokoko-studio-live-blender

niko777

Is there anyway to do this with mixamo animations?

Nicolas Spitalier

i can´t make it work... i follow the exact same steps but the character rig doesn´t follow the fbx animation

Yeah Ian confirmed that unless he said not to in his posts that you can use them.

widget

all of ian's assets released on here are CC0, i think you're allowed to use them as long as you don't distribute them

I must be having one of those days...is there any tutorial on how to open these files and see any animation? I can see the rigging and all of that, but I had hoped there was an animation with each character. Or did I misunderstand?

I agree Mike, it's so great to be here! Don't forget to tell the world about this. Let's get Ian to 10k Patreons!.. So he can finance his own filmstudio. Crab mechs everywhere.. Greebles for all!..

Mike Hay

I've been a fan of your work for a while and I've just joined the Patreon. And I'm so glad I did! So much cool stuff and techniques. Everyone in the comments are following up with cool ideas and supportive takes on everything too. I have a project that needs some low poly, funky personality crowd scenes and every one of your scanned and rigged characters looks like their cheese has slid of their crackers, in the best possible way! I can't wait to use them!

Hey Ian! These are going to be so useful for a superhero parody that I’m working on! Also, any chance you have any photo scans lying around of guys in lab coats? Y’know, for evil villain laboratories and such.

Thank you my dude!

It's the road company of "Rent!"

Ian Hubert

So retargeting mocap-to-rig is one of the biggest nightmares I've ever seen in blender (usually because scaling throws everything off)- I literally spent days and days and days trying to get the whole mixamo thing working- BUT there's a free tool coming out tomorrow that actually worked for me- I'll be making a video about it in the next couple days! I'm super excited. And ah! THanks for being here! Yeah I gotta jump over on the discord super quick here!

Ian Hubert

And thanks, and yeah!! I made one a while back, but I've learned a bunch since then (especially in regards to cleaning up the models), so I'm going to make an updated one!

Ian Hubert

So retargeting mocap-to-rig is one of the biggest nightmares I've ever seen in blender (usually because scaling throws everything off)- BUT there's a free tool coming out tomorrow that actually worked for me- I'll be making a video about it in the next couple days! I'm super excited.

Ian Hubert

AHH! I have a hippy that we scanned, but it didn't turn out all that great- I'll see if I can polish it up, hahaha

German Bauer

Thanks - video also super helpful on how to inject a few mixamo movements to bring those chars to life!

Todd Kushnir

Hi, Thanks, WOW! I don't even know what to do with this yet, but I know it will be killer!! Could we get a few good hippies in there? Thinking about modeling a jamband scene and need to populate it with an army of hippies. :-) peace!

Shape

Hey Ian, thanks for the assets! I tried to apply a mixamo animation on one of your character with the action editor. All my keys apply on the character but when i press play nothing is moving. The mixamo rig I imported is moving. Someone on your discord has the same problem and we can't seem to find a fix. Any idea? Also, I joined your patreon a few days ago and I have been binge watching all of your posts. Best 7 bucks I have ever spend! Thank you!

Davide Gualmini

That's awesome! Do you think that it's possible to have a good result using Meshroom?

Bradley Tangonan

This is incredible. Do you plan on doing a tutorial on the process?

I did the same thing, it was hilarious! Sure would like to know how to do it or is it even possible...?

Ian Hubert

It's because everything is incompatible with everything! Hahaha, it's- oh man. I bashed my head against so many walls. Yeah ideally you have all the bones the same name (name and orientation), or you use a clever retargeting utility, which I ALSO wasn't able to really get to work... THAT SAID! There's a cool free addon coming out tomorrow (or today?) that I was just able to try out, and it worked INSTANTLY- I'll let you know as soon as it's officially released! I was able to dump mixamo animations on these guys no problem :D Also! Mixamo doesn't seem to let you upload the textures, BUT it keeps the UV data, so you can super easily link it back up once you download it again (ALTHOUGH- delete the normal map it auto-generates in the shader editor, since it makes everything lag like CRAZY). But yeah! Hopefully this'll all be fixed like SUPER quick here :D

Pete Burges

This is fantastic. I can't believe you're just letting us have it when you could put it on Blender Market for $50 a pop! There's obviously a lot of time been put into this. Thanks a lot!

Hey Ian, That's awesome ! Bold move to include yourself in the scans, I must warn you that in the past hour you just : - bolted some stuff on a giant burger - drank coffee in a rusty coffee place (remember the super dope videowall thing ? ;)) - did a "Dance master" signature move in a middle of a pile of debris - casually fried coffee beans in a middle of a fight between a robot samurai and a giant crab. BUT ! Being a man of simple tastes, I really wanted you to do a mixamo breakdance freeze var 2 next. And here unfortunately my rigging skills show their limits : I'm not sure to fully understand how or why mixamo actions seem incompatible with your rigs ? Is this because bones should be named identically, is this how blender manages to match the different bones ? I managed to import the model to mixamo though, but I lost the textures and I would largely prefer to do the reverse and import the animation from mixamo in blender ;)

thats sick

Ian Hubert

Kaitlin's making jam!!!

Man best value for 7 dollars here. Love it

Pudding Motion

Cool!

Ian Hubert

Ooo... In theory! I haven't really used unreal. Let me know if it works if you try it!!

Ian Hubert

Oh totally! Anything I upload here you can use for anything

Ian Hubert

If you export as an FBX, Binary, FBX201600, with a Mixamo skeleton, it should sync right up! :D

Awww Yissss! Will they also go inside Unreal Engine if one wanted to?

Seth Rutledge

Hey Ian, if we wanted to use our own mocap data, which rig should we export using from the Smartsuit tool?

Gehrig Campbell-Dempsey

Ah incredible!! Thank you Ian! Totally understand if not, would it be alright to use these for Previz for clients? Before doing final volumetric captures we tend to use Mixamo characters for storyboarding/blocking, and these would be a great improvement... Again, totally cool if not, stoked to play around with them regardless!

Greg Jaimes

awesome, thanks Ian :D!

Mornarion

Thanks so much, I can make some virtual friends now, easily :D btw, be careful on your hikes, don't trust the delicious berries!

What a great day. I get my computer back today and I get these. Wooo

Mario Taylor

Thank you!! This is so cool! :)

Aman Bhargava

That...piqued my interest haha.

AMAZING!! Thank you for sharing these models so generously Ian, it's truly been truly amazing joining this patreon. Thank you again.

Wow, this is great. Sadly my cafe is populated with giant insects, but, this is a good start!

Mike L. Taylor

THANK YOU! These are literally the extras I have been looking for. The wardrobe totally fits in with the green screen foreground characters I shot last year. I'll tag you in some post.

Phillip Park

omg amazing thank you !

Aman Bhargava

I might be mistaken, but would you be Karthik from the Broke Artists Collective?

Aman Bhargava

In an earlier video posted here, he showed us a photoscan with Meshroom and Reality Capture. He made the model stand with hands on a tripod in a T pose so the person wouldn't move. Other than that its really up to the person to hold movement for a couple of minutes. Meshroom gave questionable results but RC is obviously better. I think you'll find this and more in that earlier video.

fab4_Blender

The characters are wonderful. According to you, you use Capture Reality to make the photoscans, have you tried to use other software like Meshroom or Agisoft? I guess you'll have to spend a good time taking pictures of the characters, tell me, how do you get them not to move, because I understand that if they move during the photo session, it affects the quality of the model I know you made a post about how you photoscan people, but I have so many doubts that it's not enough

This rules. Thanks!!

You're a mad man! This is soo cool, thanks for sharing Ian :D

Heads up, you're gonna be gazing up at lots of concepty landscapes in my pieces going forward. You are a beast, dude! Thank you so much for all your asset drops

Awesome!! Haha That much be so much fun to see yourself animated with mocap like this! I tried to link an animation downloaded from Mixamo, but it created a monster haha

THANK UUU!!! =D

These are awesome! Thanks Ian, The Mocap data is gonna be a god-send. Really addeds some real weight to the characters, Blinding work!

This is insane! Thank you so much, Ian! Can't wait to bring some more life into my scenes with these characters

Ian Hubert

AH! You're welcome!!! I hope they're useful!!

Ian Hubert

Woooooo! :D That's awesome! Although honestly it's been killing me I don't have at least ONE "guy in a suit" yet, hahaha (flat black is particularly tricky to photoscan).

Stijn Windig

THIS IS SO COOL! I swear I will put you in every concept piece with characters that I do for 1 year. at least. And I'll adopt this workflow as soon as possible. Finally, free from the standard 'guy in a suit'.. :)

Patrick Lever

Bbbbbbbbrrrrrrrrrrrooooooo this is AWESOME THANK YOU 🤩🙏🏾😀🙏🏾😀🙏🏾👍🏾👍🏾 SO MUCH

Ian Hubert

Ah you're welcome! Yeah it's been crazy seeing what this tech is capable of! I'm seriously antsy to see what the next generation of it looks like (maybe with AI cleanup and stuff like that?) I'm a little antsy to get back to more scratch-modeled stuff, though, too.

Ian Hubert

AHH! That's good to hear! Let me know how they work out!

Ian Hubert

Oh sweet!!! Yeah if you export as an FBX, Binary, FBX201600, with a Mixamo skeleton, it should sync right up!

These are amazing! Thanks for all of your assets that you put out! I swear you are the Lord of photoscan!

Dyrgrip FX

Perfect timing! Thank you so much!

Garrett Register

Coolest thing ever, just got my rokoko suit THANKS TO MUCH IAN!@!!!!!!!!!!


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