Patrefans
IanHubert from patreon
IanHubert patreon

Texture Paint Street-Markings in Blender

🕑 Added 2020-08-04 09:39:48 +0000 UTC
Texture Paint Street-Markings in Blender

Comments

Dude this technique is awesome. I'm probably gonna start using it everywhere lol

Stephan

*Edit, whoops, I just realized this wasn't new but is a year old and was bumped in the mail-out. Still perfect timing. I hadn't crawled deep enough into the Patreon tutorial cave to find this. So much good stuff in there. Kinda wish the UI for the website could display everything in smaller tiles so it's easier to find. Wow thanks for the tutorial! I stayed up until 2am last night working on a road and wondering how i would texture it. Then this post showed up middle of the night. Perfect! Also, thanks for upholding the 'if we talk about it we gotta do it' principle. I know it stretches the tutorial, but it helps to keep me from having to go on a search for more info and keeps me on task. Much appreciated!

i tHink iLl sTart alL my leSsoNs with tHis 1 👍👍

Kays Al-Atrakchi

The trailer for Dynamo Dream was all rendered in EEVEE.

Based on what I have seen its cycles for the most part at least

Filip

glad there was that moth around 13:20, it made everything better

Does Ian use Eevee or Cycles?

the video kicks ass

U maniac. I just love the way you show us plebs these little tricks. Much appreciated.

Luke L

this is crazy :0

akim mohideen

yeah, same feel.. :)

Zachary Macintyre

Dang, when I saw that shot in your showreel I got immensely excited for what was in store. Still an awesome shot, thanks for the solo upload!

Maxime Gérardin

ayy that's so cool, even with the age, your shots remain awesome looking

akim mohideen

Maxime thanks, man . I also thought that it maybe a no purpose shot like you said but I badly wanted to see that in full quality and now he shared..

akim mohideen

thanks, ian.. youtube compressed it a lot.. but now thanks for sharing :) it was one on the best shot and feel awesome.

Ian Hubert

Whoa yeah!!! Just 17 people away! That's wild! I gotta think of something special!

Ian Hubert

Oh, thanks Maxime! And oh man Akim- I have so many shots like this, where they were made for a scene that I always meant to finish, but now it's been so many years without finishing it that it'd feel weird to go back to. Still want to, though... It was a scene where a rocket boat flies through a city in a big ol' chase scene. Assuming you're talking about this shot here?? https://drive.google.com/file/d/1DwXKTHU53K_9KhkrG5XDs7uHUiRS99pb/view?usp=sharing Unfortunately that's basically all there is of it (I have, like, one other shot from that sequence, and that's it), which is a bummer, because it would have been really fun to finish.

Maxime Gérardin

That is probably a shot he did for no purpose and he liked it so he put it in his reel. That's what I think haha

akim mohideen

yeah I watched all the episodes some years back after you mention the ship, I watched it again but what I found is, the ship is from Dynamo Episode01 but the exact shot from the 2016 VFX Reel was not there, and this 2016 VFX Reel ship was like updated.

Kai Christensen

Dude, you're almost to 3000 patrons! Kind of epic if you ask me.

Maxime Gérardin

Hey ! This is the ship from Ian's webserie called Dynamo. You can watch it on youtube, "Dynamo" from KarmaPirates

akim mohideen

Hi ian. Every post of you is so powerful.. learned a lot. Recently saw your 2016 VFX Reel. In that, at 11th sec there is a flying ship shot, where can I see that full video?. Please share it with us. Like to see it.

Ry Ken

Ian is going to be the man who brings more and more after effect user to blender and viewport workflow--greatness

Ry Ken

amazing Ian!!! when you render is it in cycles or eevee? thanks again for another awesomevideo

Zander

Cheers Ian, think I've got my first man-crush, feels wrong but somehow pleasingly right. I can't wait to see what else you are going to share, I signed up 4 days ago and probably learned more in those 4 days gorging on your posts than the 3 years before that put together, Cheers.

Ian Hubert

Ahahaha, just a little Cusack Sampler.

John Zwick

Hyperbowl East would be brought to you by W-something-something-something

Your wallpaper is amazing

shonal bose

@Pudding Motion fantastic love the way you did worldbuilding with Ian's kitbashing assets...breakup would be amazing ...Ian must be proud of you...

Alex Handjiev

I'm not Ian but i will answer xd Depends on what you need, if you only want a sky view of the city, you can minimise the scale a lot and play with the perspective, the buildings closer to the camera should be bigger in scale, the ones further - smaller. If you want to make a game, then yeah, you have to use a real world scale

Pudding Motion

Hi Ian, I use your assets in this scene, what do you think, i'm still learning https://youtu.be/72stYT9yjEQ

Karribu

Ian, how would you go about making a massive city. Say 40km diameter. would you actually build it to real world scale?

Mark Miller

Texture paint stenciling is the greatest tip ever! That changes the texture paint game completely! Thanks! I've been jumping around between apps to manually line stuff up in textures.

shonal bose

Ian I want to know your process ??? how do you reference picture or idea and how to do you block the shot ..do you videoboard or rough board or just swing it like that ....this is production ready stuff am seeing..i can just imagine what if blender could handle more poly ??? what will you create ...

So cool, thanks for sharing this! Never would have guessed this was possible.

Love how frequently you've been posting, no patreon regrets. Keep it up mad lad!

I've been working on a project for the last week or so and I kid you not, every time I run into a problem that I need help on, you come out with a video that answers it. I can not say thank you enough for what you are doing brother! You've made blender so much fun!

Greg Beaudry

Oooo spray paint/graffiti potential?

richard schneck

The ones in the east start with W.

it's that guy!

my dude, what in the absolute shit is up with that wallpaper

Blake Rizzo

OH MY GOD, I was about to ask how you went about approaching texturing the ground. For Air Traffic Control I've been having a lot of trouble creating the runways because the scale/scope of Sea-tac airport is so big. I'm trying to rebuild it!

Ian Hubert

Me too! I don't know why I avoided them for so long, but I'm glad I'm not anymore! Admittedly, I guess there are quite a few steps to really get them up and running.

Ian Hubert

blarghe yessss, haha- I noticed that on a re-watch! It created confusion *twice*!! Thanks! :D

Michiel Coene

You forgot to select the "markings" uvmap when you added it in the node editor. That’s why it didn’t work. Also, the little camera icon next to the uv maps are to select which uv map is active. It’s important for uv operations such as layout and projecting, not so much for the node editor. The nodes will use the first uv map ( road in this case ) as a default. Other maps you have to specify with the uv node. Which you forgot, which is why that didn’t work. Great tutorial as usual! Thank you very much for doing this.

Lightning

I have been always scared of the texture painting tools. Probably because I haven't spent that much time with them. Didn't know making a texture slot is the almost the same as making a material lol.

Amazing as usual

joseph michael

Simply genius.


More Creators