Cyberpunkish Lighting
🕑 Added 2022-04-01 01:00:01 +0000 UTC[in which Ian googles pictures of alleys and then is upset that it's a bunch of pictures of alleys]
A few folks have asked me about cyberpunk lighting specifically, so I gave it my best shot!
Videos I think I referenced in this one?
Industrial Greeble of Love
The Making a Shot series
The Greenscreen Video on YouTube
Steam Elements Asset
Also this fantastic light-trail tutorial by David McSweet- this is such a cool effect.
And Chromfell's light pack!
Comments
Stefan Gavrilescu
It's so amazing in so many ways that my mind is starting to perceive things in a quantum creative nasty hubertish way. :)
The refraction was such as mind-blow! thank you so much Ian!
Incredible. Beeple would stick that on Opensea and list it for $69million. You're a virtuoso sir.
Ian Hubert
I agree- I'm really curious how that's all going to play out. My knee-jerk reaction is it's one of those "cause we can not cause we should" situations (cause I tend to imagine significantly more ways it'll be harmful in the long run than useful), but I also know that could be a lack of imagination on my part :P
Thank you for your rant at the beginning. As a designer and teacher, I'm really worried about AI generated "art." Its gonna be the paint-by-numbers of this decade. I'm all for democratizing creativity but it it gets too easy (just click the Make-It-Look-Cool button) then were just gonna flood the world with crappy, dehumanized images that look cool at first glance but are basically meaningless.
I'm curious where you get your photoscans from or how you get such good results, especially on people. Working with practically 0 budget, I'm using meshroom but haven't managed to get a good human scan. Do you know any tricks for meshroom to improve quality or would you recommend investing in Reality Capture instead?
Raf Stahelin
Yes, I've been toying with mocapping the body with one of those online mocap tools to get the dummy to move around but matching with the slippage is probably too expensive. Thanks for the response! Very helpful.
Frank Frohnhoefer
Watching a Master at Work. This episode was so much fun, I was smiling and learning so much. Thx Ian, and keep up the great work!
Laris Dalley
Nice Haircut
Daniel.skomo
Hi Ian, I was wondering if in a future tutorial you can go a bit over your compositing workflow in Blender. You showed a bit in this video but I'm also curious on how you did your older stuff, especially with all that cool noise and some even look like they're on paper? Really cool stuff as always, thanks.
Davide Miozzi
Great video, thanks!! I really love when you describe the thought process that goes into creating a scene.
Ian Hubert
AH YEAH! Usually I'll just parent a dummy object to the video plane, and de-activate "Camera" visibility under the object's visibility settings (or something similar)! Some times it just needs to be a sphere or something, but occasionally I'll get obsessive and hand-animate little shadow-casting foot objects or rough in a whole person- depends on the lighting and how particular you are :D It WOULD be fun if it could be done more automatically.
Raf Stahelin
Ian, amazing as always. Quick question, that I think many subscribers could benefit from. Here it is: If i am using an alpha video plane of my subject in the environment and i want to cast a shadow from a hard source like a sun, the opaque part of the plane of my character will cast a shadow on the floor. But if the source is sideways, the alpha image is too thin. I've been trying to come up with a solution, like dilating the plane but nothing is really working for me. What technique would you suggest? I am really really dying to know what you would do Ian!?! Thank you!
Mario Taylor
Thank you so much, Ian! I constantly struggle with lighting and this video was so informative and fun and such an eye opener for me. 🙂
Ian Hubert
Ah yeah! I'll put it up in the description, too- it's my friend Chromfell: https://chromfell.gumroad.com/l/LTP1
Who did the lighting collection? Didnt catch the name :)