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Story Space and Reality and Lots of Filmmaking Thoughts about Avatars

🕑 Added 2024-04-12 11:44:15 +0000 UTC

Comments

Knut Steffenrem

I'm so glad i read through the entire thing, it's so fascinating to see someone delve deeper into and put into words some very real thoughts I've had, but never taken much time to explore. I've been a patron for a while now but the past few years I've checked out fewer and fewer posts (in accordance with my own creativity dropping off), so going through it now to catch up and just get a massive, unfiltered wall of text straight from your brain reminds me of why i signed up in the first place: I love the way you think about the creative process and what you have to say about it in relation to both your own and everybody else's work! I would not at all be opposed to more of these kinds of posts. Meditations and/or ramblings on all things cinematic are surprisingly refreshing! (Also i completely agree on the Bebop adaptation, my biggest gripe with it was always the mismatching tone. But it's been a while since i saw the original, so maybe it still has the same quippy writing as the Netflix one, but just feel different due to existing more in that story-space of animation? In any case you hit the solution for that on the head, an adaptation might have to take significantly different measures to achieve the same tone/vibe)

Paul Pierantozzi

I know this post is somewhat old now, but I attended a talk by Image Engine a few weeks ago (the guys who worked on the VFX of Avatar for Netflix). They said they replaced all of the LED volume stuff with offline-rendered CG. They even had to re-do the camera track because the live track was buggy. The only thing you seemingly get from LED volumes are real things for actors to react to and reflections.

George Panago

It was lovely to read you train of thought Ian! Regarding the difficulty of achieving hard sun in the volume with additional lights I think that it has to do not only with the intensity of the lamp itself or its color rendition in relation to the LED screens but also with the falloff across the space of action (which the sun shouldn’t have, its intensity is constant) as well as the need of multiple lamps so that the beams appear to be parallel. But then this creates transitions that need to be flagged and the result is not as seamless as the real thing. Many of these reasons lead Fraser to shoot the large space interiors that are supposed to be lit by hard sun using the actual sun and scheduling according to its position in the sky, both for Dune part 1 and part 2. The sets were constructed so that this is feasible.

Roman Kovalev

Just finished lol

Wezley Mitchell

Thank you for the detailed writing I really loved reading this and it helped me organize some of my own thoughts as well!

Ian Hubert

Lots of ways! Can you link to an image showing me how it looks now? Also sorry I didn't see this a week ago!

Mamadou Mboup

Hi IAN quick question is there a way I can color match my image plane a keyed out png and match it into my scene in blender

MZZD

Copyright infringement is rampant in China, but it can't prevent true fans who respect you from coming here! - Ian, supporting out of love!

Ian Hubert

I don't think I'm aware of it, no! Hopefully the poor translation isn't confusing folks too bad.

Ian Hubert

Oh man yeah you have to be paying stuff off, too. I was trying to start watching a show recently (a show I think is actually pretty good?) and the entire first episode was ONLY introducing things, with no hint of where anything was even going- and it just felt like they were taking me for granted? Like, asking me to do a lot of expositional marble holding without making *any* sort of promise that it would be worth it? I remember reading one of the Harry Potters and being struck that on any given page there were always things happening on different scales- the immediate drama in any conversation, the overall arc of any given chapter, and arc of the entire book as a whole, and often those would be different for different characters, so there was ALWAYS something happening and something being set up and something being paid off, with the promise of "The Big Thing" at the end- it was a really really great structure for making the book unputdownable.

Robin Ruud

I really enjoyed this! I wouldn't mind more articles. I think the idea of "hold these lego pieces" is a bit of an individual preference. I agree with you on this, and really enjoy holding unconnected pieces and seeing how they make sense in the end. But my girlfriend can't stand it! She's like "get on with the story already!" And in some cases, I think she's right. You need to be given some pay-offs as you go. Obviously you know that. But it's always really interesting to see what things are universal and what things are individual preference.

JUNO LEE

HEY,IAN ,I'm a big fan of yours, I saw someone reselling your course in China, but his Chinese translation was poorly translated, is this really your authorization?

Armando Marchetti

I absolutely loved reading this, Ian: it was really compelling, so if you plan on posting more written stuff in the future… keep 'em coming! A thing that keeps bothering me about the "Netflix look" is something about the color grading that I'm not sure I can properly describe. It looks like 80% of the Netflix series have the same LUT applied, especially in dark scenes. I swear I saw those bruise-colored blue shadows everywhere: Marianne, Curon, Afterlife, Dark, Paranormal, Slasher... and these are from all over the world, made by different people. It's as if everyone is trying to imitate the slick look of Mike Flanagan's movies I guess (and series like Hill House)? Or is because the first Netflix Original was Fincher's House of Cards so everything by Netflix has to meet that Fincher-y standard? I don't know, it's weird. Am I imagining things?

Otto H

Try text to speech! Ian writes in the same way he speaks so after two or three seconds you can hear him, it's fantastic!

Roman Kovalev

Oh, that's a reading for couple days 😁

Jack_Wolfe

Yea the amount of people working on one aspect of a movie kinda makes it more likely to have differences in the overall look or style of things. Which is fine for big budget movies because you want more people checking it staying true to the source material, but still works as a movie. But then when people go for realisim, and it just looks too clean or like you said the lighting's off, then the CGI becomes out of place. Even if the CGI isnt super realistic, you can get away with it with good/correct/consistent lighting/style and animation. Even sound can convince a viewer the cgi they're viewing is real. Perfect example is things like "Captain Scarlet and the Mysterons" or "Red Dwarf" (miniature scenes), you can suspend disbelieving when its consistent. I love your stuff because of how immersive it is, its detailed in a way that contributes to every frame, thats basically the rule for high end animation too, each frame should be a piece of art.

Jack_Wolfe

"...There's *nothing* interesting about the environment apart from the concept of "rooftop garden". Nothing at all distracting or noticeable about the city in the background. No weird idiosyncratic details on the roof.... " Yea i agree and it works so well, when im watching that scene im very focused on the talking. In good scenes like that no matter how small, are thought about, but remember they were also matching a previous movies design. They even desaturate a lot of it to make it "a faded memory" style scene, with all the important things glowing and saturated. Even the battle in the background fades away as if its not happening. Its the same idea as leading the viewers eye to part of a screen, or using lights in games to lead the player.

Ian Hubert

Aw thanks Blake!

MZZD

I've learned a lot from you, not just technically but also gaining many perspectives on the world. Despite my current mediocre Blender skills, I still struggle to create a decent animated short film. However, from all that you've taught me, especially in the realm of still frames, I increasingly believe that the technological singularity of CG lies in its ability to mimic the real world. The greatest abstract concept in graphics should be 'deception', deceiving the eyes to make it appear real! Reality is the hardcore essence of storytelling, and in the realm of CG, besides unleashing imagination to construct one's fantasies, one cannot overlook the technical reality. Thank you, Ian. In our Chinese terms, you are an extraordinary man!

Noneya D Biznazz

I think I'd pick Robot Jox. The original was a great premise--the world abandoning war and deciding to settle international disputes with giant robot fights. Also, it has the chainsaw teabag of death. It was stop motion miniatures and the acting was super cheesy. I'd love to see a lactose-intolerant version with good CG. With the geopolitical aspect, it could even be a sci-fi drama series instead of a movie. Oh, and on the LED stage bit... Its like they never move through or around anything. They need more practical stuff inside the LED stage for the actors to trip over. It's just exposition area and horizon as it stands now. Game-making is so much fun, you're going to have a blast, though you are going to suddenly have to care a whole lot more about polycount. It'll be cool to see what tricks you share as you do that. I'm curious what engine you are going to use... Fingers-crossed you pick UPBGE (the old blender game engine ported forward to modern Blender) since you're already super proficient with Blender, and frankly, you'd bring a lot of visibility to UPBGE which would help legitimize it and draw talent to improving it faster. It now has logic-node programming as well as the logic bricks and just bare-ass python. I don't think it would be artistically compromising to use AI generated greebles or as a replacement for some of the bits and bobs you get through photogrammetry. I mean, you didn't make those machines either... Its your composition of the elements that adds the art to it. If you whole-ass threw in an AI rendered scene as filler you'd probably feel like you cheated, but I'm not even suggesting that. And the voice changing would help in times when you find yourself acting multiple characters in the same YOUniverse. I'm pretty pro-AI, with caveats, obviously. Its a hammer. Do you build something with it or do you smash skulls?

Ian Hubert

Man. I saw the movie "About Time" a few years back- it's a good flick! Very existential, and it's sort of a whimsical deconstruction of family relationships, especially between a father and son, and I don't even know *what* it did, but afterwards I started ugly crying for, like, hours (normally I'm a one tear guy if it's, you know, properly sad "well done, film, here's your tear."). But man it jabbed something super deep. Like there's a secret betrayal of growing up and recognizing Your Dad is just, like, a random guy, and the realization that you have to watch him (and everyone else) slowly drift up in age in front of you until he's gone. And the terror and love and confusion in it. When you're a kid you think you understand what your family is, but now we're all adults and old people, and I don't remember when the deal changed. But it happens slow enough that you don't ever really have to address it, but man that film gave me the whiplash. Anyways it kicked my ass, and Kaitlin was looking at me in confusion saying "I just thought it was sweet". I recommend it!

Ian Hubert

I think it's both! You can read a book full of words you've heard before, but a book can also teach you the occasional new one if it's padded by the ones you already know. It's true that invocation is the big bit, though- and it's interesting the assumptions you have to make about what people are familiar with. I was in a crazy rollover accident a few years ago, so those types of scenes hit a whole lot harder than they did beforehand (not in a bad way, really- those scenes are just *particularly* immersive now), and I assume it'd be the same if I were ever held at gunpoint or something like that (right now, guns in movies are kind of boring to me, because I've never had a direct experience with that kind of fear). And I think filmmakers should be aware of it. Because of her condition, my ex has the threat of leukemia looming over her all the time- it's one of her deepest fears- and the number of bad movies I've seen use it as a lazy shorthand for "dead kid" or whatever, just sloppily hitting this button that completely sideswipes her. I'm not even talking trigger warnings, or whatever, just an awareness that things you invoke have different power for different people.

Ian Hubert

Ah thanks man!! That means a lot. Also I will say- by the end of A:TLA, I don't know if it's just cause the plot was finally in full gear, or the actors actually got to deal with more engaging character dynamics instead of just spouting world exposition, but I was definitely developing more of a soft spot for it! If they make a season 2, I'm curious to see it.

Ian Hubert

Ooooooooo number 3- that's such a fun question. I think my immediate answer is Mortal Engines. It's a fun flick, but I *really* wanted it to be an experience simulator type movie, instead of a "I've powered up the green super laser! I am unstoppable!" deal. What would you pick? And I'm still totally trying to figure out my view on AI, for sure! I know that what I connect with in art are the ideas/emotion/effort put into it by someone else, and the more those are offloaded onto a machine, the less I have to connect with, but I also don't think people need to do things in the hardest way possible :P. But I do think the idea of an LLM voice mod for Cyberpunk is fun! It's this additional thing *on top* of what was already going to be done, and it'd actually be addressing a thing that's a little bit broke. Like, if they had a mod so you could actually enter every building; I don't think running into lots of procedurally generated rooms would keep my attention long, but I wouldn't mind a version of the game where that's an option!

Ian Hubert

I hope you do! It's really good!

Ian Hubert

I'm not sure how true this is overall, but there's a look to a lot of the cg in big movies now- like the Marvel stuff -that from what I've heard is a byproduct of it being so decentralized. A lot of times the director and cinematographer aren't particularly involved, so it's this made-by-committee thing where instead of having a particular plan, they just keep lobbing off anything that's too distracting. Like- lighting is *so* important for composition, but I've heard (and this is anecdotal from a friend, I'm curious how common it is) that a lot of times lighting isn't even figured out till the compositing stage, when the compositor decides which lights from the multi-lighting pass/environment artist to toggle on/off. Which can be a great way to get a lot of stuff to mesh, massage continuity, and deal with last-minute studio changes, but if you were trying to do anything too bold/intentional, you're not going to have a good time. There are so many talented people working on those things, but the convoluted checks-and-balances they've developed to make sure everything meets The Standard means that it all just kind of looks "like that". Actually okay- I was watching old trailers, and this scene came up, and it's interesting. https://www.youtube.com/watch?v=V0zJb2K4Yi8 Is it sunny? Cloudy? There's *nothing* interesting about the environment apart from the concept of "rooftop garden". Nothing at all distracting or noticeable about the city in the background. No weird idiosyncratic details on the roof. The lighting, music, environment, editing are all designed to be as absolutely invisible as possible. BUT BECAUSE OF THAT- the audience is paying 100% attention to the story and characters. I think it's a very intentional decision on their part, but it's one I wonder if their various guest directors have trouble with. (As for my cg stuff, I'm usually playing on easy mode, cause usually whatever I'm trying to do is designed to play to my strengths and avoid my weaknesses, and I don't have to worry about trying to satisfy the competing tastes of way too many cooks (I've worked on gigs like that in the past, and they were simultaneously the most frustrating, slowest, and least impressive work I've done)). Anyways all that to say thank you for being here so I've been able to focus on this stuff full time :D

Jack_Wolfe

I dont get how things like the new Avatar has these huge wide shots, but for some reason it looks CGI compared to a lot of your stuff, or even live action cowboy beebop

Blake Rizzo

LOVED READING ALL OF THIS. So excited for the future of things!!

Noneya D Biznazz

The only problem with a written post is that it lacks YOUR particular brand of charisma EDIT: Nvm, after I got halfway through I started hearing everything in your voice anyway. Finally finished and I have a few thoughts... 1. I can't wait for someone to make a mod where the Cyberpunk 2077 street people get lines and voices from an LLM. 2. I'm so glad I watched Dune part 2 last night so I could understand what you were talking about. 3. There's a meme going around that suggests they shouldn't remake beloved classics, but should instead remake the movies that had the makings of a great movie but bombed for whatever reason... What stinker would you like to see remade better? 4. I'd totally watch a show of you and some friends analysing movies. 5. With all that you said about streamlining and using less CG, how do you feel about how fast AI is moving and are you idealistically opposed to using AI generated assets? AI voice changing?

Tyler Adams

Great read! Would have loved a video/audio version, I could see myself playing it again and again in the background, really absorbing the numerous concepts. So much food for thought! *also, that "A Hidden Life" trailer was a tearjerker. I gotta see that film.

Blu

Ah man, what a fun buffet of brain juice that packed a needed punch to the heart. Really appreciate the deep insights and extensive peak into your creative plight, I got a lot from it :) feels like you busted out the Macallan 1926 for us <— insert rare vintage shared with privileged friends! ;P

Zander

After the inital Whoooa" moment upon seeing virtual sets, you are bang on, it's now become very formulaic and we'll...a bit shit really, those flat out of focus backgrounds with a high fidelity person plonked on looking like they're cut out and pasted on in post is a right turn off now. I think they flat light them to match them to the lack of character and depth virtual backgrounds. I don't know if you've seen zack synders rebel moon, but bloody hell, it optimises lack of any character, story interest and wanting to Immerse yourself and care firvthe characters...an absolute turd of a film compared to the creator.

Jesper Kofod

Great read! I love reading your train of thoughts. I watched 'Dune Part 1' three times, and it was exciting every time because it's so emotionally driven, even though most of the lines are purely expositional.

Miko Dela

By the way, every now and then you put spoiler warnings, And most of the time I don’t care, because I am after the experience simulator part of things, and that is mostly unaffected by spoilers.

SwaMusic

Godot is cool but just have more experience with the two other engines. I've been seeing some pretty amazing things being shipped with Godot though!

Not Louiiis

very excited to see all these ideas realised ian!

Thomas Evans

That was a great write up!

Paul and Anna Spooner

Yep, that's me. Did the Diecast with him for a few years there at the end. I miss him too.

Zeke Faust

Aw RIP Shamus, man I miss that guy. I was watching the patreon credits of an old video and did a double take like, "wait is that the same Paul Spooner from Dynamo??"

Platyelf

I could talk your ear off about failed metaphor in theatre believe me but something else that's great about theatre is that even when it does fail, it's very much a living artform and shows are recast, revived, and rewritten all the time :) but I mean if you want me to talk your ear off I can

Ian Hubert

Yes exactly! Theater is SUCH a good example of that. So many people say "how can actors even ACT on a greenscreen?" and it's like- you're not only giving actors way too little credit, you're giving the *audience* too little credit. I'd love to hear about some of the times it very much did not, though :P

Platyelf

when you talked about "layers of abstraction" my mind went to how this applies to the theatre where the adaption pipeline frequently goes both ways and in theatre they have an added layer of abstraction where the audience has to imagine the world beyond the small stage but in other ways they also have to address things that in a film would be cg or other camera trickery but in a stage production everything has to exist in real time or they have to find some way to make it metaphorical in a way that the audience immediately understands and sometimes that goes really well and sometimes it very much does not :|

Kai Christensen

Super stoked to hear about this set-building project — sounds like a step in the right direction! While I'll never grow tired of seeing the stupidly-high-effort full-CG environments you make, it *does* seem like it's not sustainable in the long run to do that for All The Things All The Time. And given you've clearly got a desire to make more than three (3) additional episodes of Dynamo before you die of old age, leaning a bit more into practical sets seems like a good idea, especially now that you've got a little more budget wiggle room to play with than you did when you started the series :)

Kai Christensen

Also, you're definitely onto something with that "defocused UE background and soft, ambiguous lighting" criticism. I can't wait for the day when those LED domes start packing enough punch to actually simulate daylight. Actually, come to think of it, I feel like this whole debacle is kind of a like a real-life equivalent of not properly linearizing your footage before making it emissive in Blender — the LED walls *look* like the images they're supposed to look like, but they aren't emitting *nearly* enough light to be a truly faithful stand-in.

Kai Christensen

Very glad to see I'm not alone in feeling weirded out by the costumes in Netflix's ATLA adaptation. They just feel... not very real? Like it's not even that they necessarily need to be dirtier or grimier, but I feel like they should be less saturated and a little less... neat? Like, when I saw them I thought "those look like really good cosplay outfits", not "those look like a believable interpretation of the character's apparel in a live-action setting"

Kai Christensen

chrom reads more than one paragraph challenge (IMPOSSIBLE)

Ian Hubert

The Creator is a great example! I've watched it a few times (more than far better films) not for the story but because it *does* know how to pace itself in its world. I should watch Saltburn. It's the one thing I forgot to put into the post- the idea of cozy/comfort films, which I think are HUGE for people, and are usually on the experience side of things. Even shows like Friends/Parks&Rec/The Office, that people put on on repeat- or listened to podcasts with pals joking around or whatever- are, like, lowkey friendship simulators. And I think it's important, but I also think their increased popularity probably means society isn't doing as hot as it could be :P Also ahhhh that's actually really great to hear, thank you! Yeah I really wanted to try to introduce the audience to "her world"- like, a small little protected life she's built for herself inside the larger city.

Tom Westbay

That last sentence about the video game... I think I'm fading....

Nikita

This is insane and insanely unexpected. Haven't read a word yet. I'll dedicate an hour tomorrow to read this, sort of, book.

Chromfell

Believe me, I would love to... I'm sure it's a fantastic read. I'll get to it... But the (Gen-) Z-chromosome makes it difficult...

Ian Hubert

As I wrote this I was actively thinking "I can't imagine Chromfell reading all this shit"

Chromfell

as a zoomer with a lower attention span I'm gonna need an AI Ian to read this out loud to me while I scribble in my notebook because this is entirely too much text to be reading on my 32" screen at 10 PM

Paul and Anna Spooner

This is going to sound pretentious Ian - because you know first-hand just how stunted my artistic sensibility truly is - but I think you're approaching this whole question from the wrong angle. You're exploring how to be a legitimate director/producer/artist by tracing the degrees to which a visual work achieves or fails to _create_ a specific experience for the audience. You point out that more details are not always better, that the explicit often gets in the way of the implicit even as it is intended to support it. I think what you're missing in this analysis is what the audience is bringing to the experience, that is, basically everything. Film-making isn't about creating an experience, it's about _invoking_ an experience the audience is already familiar with. Cowboy Beebop didn't generate nostalgic melancholy, it reminded the audience that, even in a sci-fi future, holding on to your past failures and losses will cripple your ability to engage with your present. The beauty comes from the audience. You're just reminding them of something they half knew and then half forgot. "There's also a nostalgia to it- we spent a lot of our childhood down on the ground looking up close at small things, bugs and tidepools, so having some of those shots in there helps it feel like a memory. I think most everyone, when they're a kid, is fascinated by the rules of insects and the secret worlds of lawns and bushes and puddles." That's exactly right. The sci-fi is there to remind us of that time when the VCR, or working on your bicycle, or learning to program, was magical. The liminal place between mystery and mastery, like the sides of the piers, is where the garden of weird wonders thrives.

Paul and Anna Spooner

Video game you say? I'd be interested in helping with that as well! I'm pretty committed to open-source tools since although I'm rather creative I am by no means a professional creator. All that to say, consider Godot for the game project. Either way, I'd be glad to help.

Paul and Anna Spooner

Missing close quote on "any technological improvement!" "doing to do" should be "going to do"

Paul and Anna Spooner

Totally agree on the abstraction of literature and cartoons providing leeway for the audience to project the experience they are looking for. Going back to the example of Avatar the cartoon, Uncle Iroh is so important to the whole experience, because he provides a tremendous broad space for projection of so many memories, hopes, and emotions. Obviously, he's the archetypal Father figure, and all that implies, but he's also just distant enough from the plot that he is abstracted as a character as well.

Paul and Anna Spooner

I get your point, but as the sandwich doesn't talk in the joke, it would be more appropriately pedantic to wonder how the sandwich is walking.

Paul and Anna Spooner

When I went to check out "The Princess Bride: S. Morgenstern's Classic Tale of True Love and High Adventure, The "Good Parts" Version" from the local library, I tried for a long time to see if I could find the full unabridged book, not realizing that the meta-framing is part of the joke. One of the few places where I feel the film adaptation is better than the novel, but not by very much. Both are amazing.

Paul and Anna Spooner

Your Demetri Martin quote should be "less horrible", not "lose horrible"

Paul and Anna Spooner

Experience vs Plot sounds a lot like "show, don't tell" except without the imperative. I like the delineation of where each might be appropriate, "here one may show, and over there you can safely tell."

Paul and Anna Spooner

The "hold this" idea reminds me of Shamus idea of "story collapse" which is kind of the inverse: https://www.shamusyoung.com/twentysidedtale/?p=17745 The audience will generally trust you, but if you betray that trust too much they start to question even mundane things they would normally accept.

SwaMusic

Was so engrossed in reading that I poured my boiling water for tea and went to take a sip but realized I hadn't added the bag. Excellently put! Also, I'd been curious to know if you'd ever make a game so reading that last bit is exciting! Let me know if you guys need help and/or if it will be VR compatible as well! I've been using Unity/Unreal and have a small team of friends who I've collab'd with on a handful of project on! :)

Paul and Anna Spooner

Your direction of "don't do anything" reminds me of design by omission. It's the same reason that acting "naturally" is very similar to reading out loud naturally. It's as much about the empty gaps, the pauses, the blank space between things, as it is about the plot points and the content.

Paul and Anna Spooner

Unclosed parenthesis alert! You started one at "(by which" and then nested another at "(if you try" so I think you meant to put a double close paren at "... going to be enormous)"

Timothy J. Aveni

Thank you for writing!! I just watched your post-boat-shoot video the other day and was thinking it'd be great to see more from you like that. Your work is super inspiring, because it makes the "hard part" look accessible, but sometimes I still feel intimidated by the realization that your own work still has a bunch of non-VFX-related layers that I don't know I would approach in my own work. Hearing you talk about it is a reminder that a good shot isn't just random luck, but a practice of being intentional. I think your framing of the A:TLA live action finally made it click for me, why I was underwhelmed but still somehow really looked forward to watching a new episode every day. One of the opening shots of the air temple immediately gave me that 'lived-in' worldbuildy feeling, the kind I get from the most "experience simulator" shots in Salad Mug. The shot made me think of your work and I think is actually why I started bingeing your Patreon content again. I think what kept me watching A:TLA was the promise of those occasional shots I loved so much, even if the rest was muddy.

trypta

But what if Sir Anthony Hopkins served the sandwich a nice chianti

Ricardo Costa

Stilgar as the comic relief really got me. Really like this format, btw

Miko Dela

hey Ian, thanks for the writeup! I'm developing my own scifi movie idea, and actually I went through very similar thought processes recently. I think the cinema industry overall is so obsessed with the technicalities that they forget that it's all about what the viewer FEELS in the end... and nowadays, audiences are used to good quality VFX. So for my worldbuilding I gave some serious thought to making it an unusual world where you can FEEL differently. People live in treehouses, which is nostalgic to anyone who built some in their childhood, but there's also the feeling of being in a space disconnected form earth, in a very foreign environment, where everything seems close but out of reach, unless there's a bridge - which kinda speaks to the isolation many of us experienced in 2020. To me, that emotional foundation is just as important as the "scientific" worldbuilding. (I talk more about this on my newly-opened Patreon if anyone's curious.) Ah, and btw I loved the idea of interspersing the story with some "kid, exploring" moments - I'm definitely gonna do that in my work! Cheers and keep up the great work! I've been on your Patreon for years and never missed a post. 😍

Christopher Schiller

To address some of your questions in this excellent post, yes, moire is very much a thing shooting in an LED volume. It's one of the main reasons Blackmagic added an optical low pass filter to their 12K camera. And shooting in an LED volume is still a learning curve for even experienced productions. I watched the behind the scenes Avatar video and could see why they failed in the ways you noticed. In order to have the wire work, they removed (or never installed) the critical LED integrated lighting rigs overhead. In a full LED volume you can have the addressable LED overhead lighting reflect the environment scene lighting so your directional "practical" surroundings are retained and fall naturally from the volume projection. But many productions don't realize the importance of this and skimp on the volume set up, not going as 360 as possible so that the foreground has to be lit traditionally (often with soft lights so that they don't throw shadows on the wall. And the best volume work have real props and set dressing that intrude on the space in a naturalistic way. You could see the Airbender set had wimpy, generic rocks around the perimeter. You need to plan the volume space use very carefully not to fall into the traps that lead to the bad visuals you've noted. A good show does all the usual post-production setup prior to heading to the LED wall, so, that the entire experience fits together. They didn't do that and it shows. You can achieve an awful lot, if you plan ahead or come at it from a visual total experience approach. See the recent The Creator or Godzilla Minus One to see how a visionary and knowledgeable director can squeeze tremendous value out of a minimum budget and use of traditional techniques. The right eye, determined to succeed and surrounded by a small cadre of extremely talented and fearless creatives can achieve quite a lot. (As you know - or at least are learning!) Can't wait to see what you do next, and thanks for keeping us so connected on the learning journey.

Richard Cave

Its used to buggery in Poor Things, and some directors I think use it as a crutch, its super annoying, I hate trendy things in filming, gimbals, drones, blue/red lighting, but this lens, really grates on me, its almost as bad as a blackmist filter in the love scenes in superman and superman 2 (pair of nylon tights over the lens).

Milan

i totally agree on the experience simulator part. I don't rewatch movies coz they had great plot points (not saying that that's not important) but because they take me to a fresh new place and give me an experience. It's always better when you nail both the experience and the plot. But I've been reading more and more screenwriting books and there's a lot of 'get to the point quickly', 'don't waste time on this and that', 'enter a scene as late as possible and exit as quick as possible', which i get, but some films and tv shows take this too seriously and then it feels more like a youtube video then a film to me tbh. Watched 'Saltburn' last night, and it was a perfect mix of plot and experience. And that was the ultimate experience as a viewer. Watched 'The Creator' a few weeks back, didn't really care about the plot but the experience was too crazy to call it a bad film. I'd rather watch the creator again than saltburn. which makes me think if experience is more important than plot in the long run. Hard to really pin it down since it's such a subjective topic. Bringing it back to dynamo dream though, i can't wait for all the episodes to release so i can rewatch it as a whole. right now to me, it's a more of an experience simulator, coz the plot is too unresolved at this point. i am not recommending it to friends and family (who don't care about filmmaking as much) too at this point coz i know they would just want to see the whole thing first before they can match my excitement for it. so i think dynamo dream will take a whole new life of it's own once it's fully done. till then, i am enjoying the experience simulator a lot. which on reading the whole article feels like was very important to you and you did not fail at that at all. you over delivered infact. that blue tarp scene in salad mug with the tomatoes and the cat hasn't left my mind since the release. that robot guy fishing has been my desktop wallpaper for months now. so you are on the right path, as far as this viewer goes. side note: would love a prisoners of azkaban frame by frame breakdown, and a game on the table too now? i can't wait to hear more about that. cheers! p.s. i love a patreon video, but i can't believe how much i loved reading for a change. do not hesitate to do these once in a while too. this has a 'story space' vibe (if i used that correctly)

Ian Hubert

Haha ah! Thanks for that! I generally really do love weird old lenses! But it’s also SO prevalent and aggressive that it feels like it’s maybe being used as a band aid for an overly-digital workflow? Do they *have* to use it?

Richard Cave

that netflix warbly lens, that is appearing everywhere is a russian 4:2:2 lens that is a prime lens from film analogue still cameras, repurposed into clickless cinema prime, its the in thing baby! its the film equivalent of artisanal bread, overpriced, over valued, and just bread.

James Ballard

Relief to hear about your fear of ‘IT’. We were recently released from a tv show development deal which, if it had fruitioned itself, would have been IT and yeah, the closer we got to IT, the scarier it got and the more life got sucked out of it and the less creative I felt. It was that ‘I don’t even know what to do…’ thing. To this day I don’t know why that happened. I’m still trying to suss it out so I can avoid it, if possible, in future. All that potential production value or something made it feel way less playful… Not super helpful probably but yeah, ditto? 💁🏻‍♂️

Sam Bishop

Loved reading this, Ian. I prefer text for this kind of in-depth stuff but I understand if you’d rather video yourself talking to save time in the future. I’m glad to be able to refer back to this. The quote about drowning says “lose horrible” which might confuse some people but none of the other spelling/grammar things affect the readability really. I’ve had the exact same feeling about the costumes and it is frustrating to not be able to properly articulate it. I agree ageing always helps somewhat, I think you’re right that it’s the colours. If they’d altered the palette too much though, people would probably have complained it didn’t match the original show so I see why they remained quite faithful. I can’t help but feel that my experience watching the airbender remake would be so different were I not interested in CG. Way too much of my attention was taken up paying attention to the technical side (this always happens as you’ll know but much more than usually for me in this case). Salivating over some of those gorgeous wide shots and barely paying attention for the next 5 minutes is hardly fair on the show haha. Anyway, hope you do more of this kind of thing in the future, mate. I’d love to hear more of your thoughts on all of the subjects you mentioned. You’re so much more than a CG artist so why limit yourself here? Hope you and yours are well.


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