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Asset: Pigeons (and also the poo)

🕑 Added 2020-11-20 23:42:58 +0000 UTC
Asset: Pigeons (and also the poo)

Comments

I love u Ian

John Abraham

Did you just say pigeons are liquid

"Pigeons are liquid"

Ian Hubert

Ahahaha, I like to test out the alpha builds as they're coming out, and I forget to delete the old ones when I finally transition because I feel like I might still need them. They get newer as you get further to the right :P And that's very good to hear, thanks!! VERY glad that the pigeons will be useful!

Gabriel Benício

Oh yes, you have a good point there... Not enough! Too many options to explore! There is a few tutorials from cgmatter about the subject, it's a nice start! 😊

bluefire

Thanks so much!

In the famous words of chancellor palpatine: DEW IT

Ian Hubert

YES! I actually started looking into Animation Nodes yesterday specifically as a possible solution for that problem! I wanted to release it as an asset, though, and I figured it would only keep working if everyone ELSE had the add-on, too. Animation nodes seem super powerful, though. Hopefully they come standard, soon! You been experimenting with them a lot?

Ian Hubert

Oh, totally! Full disclosure: it's not really my photo\; it's a crop from a public domain pigeon image, but you can do whatever with it!

Ian Hubert

oh jeez though I should have a few pigeons get sucked in the engines.

Ian Hubert

IIiiiiiii... I should finish that. It'd only take a day. Gosh darn it yes. I'm going to do it.

bluefire

Can I use your Pigeon photo to do some texture painting for my other project? and post the render on my blog? (not sharing your photo, used it to texture my model for my animation clip)

Taking a break from the hyperbole my man?

Thanks for sharing Ian! Love to poo shader- Would be great to see the Poo shader comming standard in Blender.

Gabriel Benício

Hey Ian, how about the free add-on Animation Nodes (I've heard it's going to be an official add-on in the next versions of blender). You can connect the shape key keyframe to the random option of the object info with some juicy map range node and BAM!! Random birds.

Phillip Park

Amazing! For the randomizing, it might be worth selecting them and running a randomize transform operation and you could just set the parameters you want like transform/rotate/scale on certain axis at once.

Stijn Windig

Fantastic stuff! Pigeon poo ftw! :D I'm going to try this with vultures as soon an I can. Even more poo!

Stijn Windig

thanks for that link, what an excellent short film! :)

akim mohideen

Always you will find a way to do difficult things easily.. Smart as always. Thanks Ian. also I like to share this cyberpunk video I found online, hope you like it. https://www.youtube.com/watch?v=8HZ4DnVfWYQ

10/10 comment

Ian....i gotta ask....what are the 4 shortcuts to blender in your taskbar? you doin' aight? (srsly though these pidgeons are dope and will come super in handy for an upcoming project, bless you good sir. hands down the most valuable and worthwhile patreon i subscribe to)

Felicia White

this is possibly the best thing ever. pigeons are the best >_<

bluefire

Very cool! and very realistic! I bet most people wouldn't be able to tell it was fake. This reminds me of a project I did with a pigeon model using the sine wave to make it flap procedurally. But it was done in Houdini, I wonder if it can be applied to your pigeon assets. Because your assets look super realistic!

Justin Harrison

The 'poop shader' is also useful for adding mossy lichen-y goodness to swampy tree branches and rocks and stuff.

Tony Rizo

LOL!! Very cool!

Carter Burr-Kirven

Flattered that you assume I need a node group to make my scenes look like shit.

Gehrig Campbell-Dempsey

Moths AND Pigeons?!?!? We r spoiled. So much realism!

Jason

baaahahaa I love you dude! In a dude to dude platonic sorta way. You crack me up and inspire me constantly. I also didnt realize how much I needed this tutorial until you made it.

That’s a lot of pigeons

Dude, everytime I click on your patreon link I AM NOT disappointed. #pigeonsandpoop


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