Tutorial/Asset: Moss!
🕑 Added 2021-01-31 13:15:42 +0000 UTC[Download below]
First are foremost- there's probably a better way to do moss! Some wild displacement/volumetric solution. This is just the best way I've found so far!
I have ten bazillion things I should probably be working on instead, but gosh darn I had to get it out of my system.
I'm releasing this to all the tiers for a few reasons!
1.) We crossed 4,000 folks here! That's amazing!!! You guys have surpassed paying my bills, so I'm saving up so that as soon as it's safe to do so, I can do a proper film shoot- which has been my biggest life dream since I was a kid, so thank you so much!!! I'll keep you in the loop about how stuff's looking :D
2.) I don't think it's an asset most people actually need, so I'm casting a "wide net"?
3.) It's fairly geometry intensive solution (depending on how you go about it), and I feel bad about that (sorry laptop folks) and,
4.) We all need to play with Blender's built-in Scatter addon more.
Download (right click, save as):
Here's the blend file!
I'll do some work to see if I can make it at all practical as an FBX tomorrow. At the very least some of the textures could be useful!



Comments
can i know where the hdri is from? i couldn't find in poly haven
thx!
this worked! thanks
Bonk
Something I've discovered as a workaround for the download is right-clicking the hyperlink, clicking 'inspect element' and then clicking the hyperlink in the dev console that has the .blend file at the end. You get an asset and you also get to feel like a cool hacker all at once!
Ian Hubert
Doesn't look like it- did you right click, save link?? Some of these older posts you have to do that.
is the link broken?
A little late to the game here, but using these assets with the 3.0 beta build's geometry nodes scattering and weight painting is a dream. Not exactly lightweight, but much more reasonable on my laptop than built in scattering or particle systems. Thank you so much for sharing Ian!
Where did you get the Hdri and Rock texture from, otherwise love the content, best $10 I have ever spent
moss
MOSS!
Phil South
WAIT! I found out how to fix it. You have to enable Developer Extras. Move along nothing to see here. :)
Phil South
Hey I installed it but it's not finding scatter on F3 for me, what'd I break?
Bartek L
Wow that's insane, I had no clue there is Scatter Object and it's so powerful and simple at the same time. I covered a house with MOSS in 5 minutes without having to play with particles.
Did you make a FBX?
Amazing stuff!
Petteri Valtiala
Good stuff! The tip about using the cube to select the top normals was great, looks like there's always a way to make things like this easier. Was expecting some weight painting for that, but no! NO! Normals.
Ian Hubert
I'm trying to send it to the sound team in 2 days, but then it'll still take a couple months for them to wrap up audio. I have a lot more faith in their ability to stay on schedule than my own, though ;P
Ian Hubert
AHH! With geometry nodes? I've only poked at those the littlest bit, but they look like they're going to be filling a big hole blender's had for a while! I'm stoked! :D
Wow!
You should check out the node based scattering in the latest builds if you haven't already. Much lighter on your PC than using particles, albiet not quite as much control (yet I'm assuming)
Gabrial Wolf
A bit late but I just found out Blender has a built in ivy generator
I think there's already a video here where Ian's explaining how he does post-processing in both blender and after effects
iain
Love to the Moss-man. learned a (another) Ton! thanks Ian
Jay Gonzalez
hey i loved this so much, i was wondering if you could do a video on how to do some post-processing of the final render, i love the way it looks and... i think you added some lens distortion with maybe some depth of field?
Quick Menu is so convenient in Blender. After F3 Scatter, right click on it and "Add to Quick Menu". Now just press 'Q' and choose the 'scatter' from the quick menu.
Callof_ZON
When is ians next episode or movie of dynamo releasing?
simon wu
Thanks Jackie. That was the issue. I had displacement for the rocks
Carter Burr-Kirven
Have you seen this one? https://www.patreon.com/posts/tutorial-little-40621130
Carter Burr-Kirven
Using Scatter, or hair particles? As he mentions in the video, hair particles expect the instanced objects to be oriented sideways for whatever reason. Or any chance you've set the Rotation incorrectly in your particle settings? Velocity/Hair should point them along the normals of the object (which is where normals would be relevant if they're pointing inward instead of outward), but you can also point them straight up, sideways, oriented to the world...
simon wu
Hey, i attempted this tutorial and I just can't seem to get the orientation right with the moss. I tried reseting normals but it didn't work. What should I do?
Callof_ZON
Hey Ian is it possible for you to do a tutorial about how to make mechanical and machine parts that you made for that robot kit bash? becuase I'm terrible at making that kinda stuff! I'm just not as good as you!
No joke about Kate Moss, I'm disapointed ;-)
Davide Bertolini
Laptop folks and people who can't find a new GPU at a price that is not completely outrageous
Moths. Moss. Whatever.... :-)
Ian Hubert
Yeah I've got a notch filter going, but it doesn't quite cut it- I suspect it's a fairly common problem, it's just gotten a bit worse lately since I updated my GPU- I'll try to figure it out! Drives me absolutely nuts :/
Ian Hubert
QUITE annoying!! I should probably file a bug report. Most other folks aren't having this problem, so I suspect it's a specific blender version issue??
Ian Hubert
YOU KNOW WHAT- my tune has changed; I have them in a mason jar by my desk and it is Genuinely Excellent.
Usually I agree with everything you say however this time I have to formally disagree. Buying every colour of sharpie will make me happy, that is not every colour of sharpie. If you add to your collection you will eventually reach true happiness.
Pete Burges
Moths, moss, pigeons...this is gold. I could never be bothered to model and rig a pigeon and then turn it into a particle system just to add some background detail... but because you've done it for me, I'm gonna use it in EVERYTHING. Thanks man!
Chris Keller
This is SUPER cool, I'll have to find something to use it on. :D hah.
For me, I did the donut tutorial from Blender Guru online and while there are times where it feels like it drags on, it really teaches you the UI and the flow of how to move around in Blender. Soon you'll get more comfortable and then especially after seeing work from Ian, you'll be inspired to take on new challenges. Like he said in his conference talk back in 2019, "It's like a feeling of leveling up".
Hi everyone Iβm a newbie for blender .after getting in I feel really overwhelming. Where should I start from!! Pls help!!
You know F3 saves your last used function. So you can just type F3 and hit enter once you've done it once XD *edit* No it doesn't.... well thats super annoying
Thank you, its an awesome tutorial! Lily song is very sticky XD
Anderson Atlas
always useful in some capacity!
Thanks, entertaining video and lots to be inspired by as usual! Is it just me or Isn't there a lot of sound noise, both physical and digital? I hate to add more work to the publishing process, but maybe look into getting some kind of external recording device, like a DAC.
Robin Ruud
Ian, I love your songs. When can I buy an album featuring "Everybody loves moss" and "Lily pad"?
Leo Avero
lily lily lily lily lily pads
Its funny because I am working on a futuristic thing that happens in a forest so clearly this is the perfect place for me to be lol
I got 2 things from this vid, mosses and how to use scatter objects....thanks Ian!
Ozzie
I feel like Ian has finally lost his mind in this video after the excruciatingly tedious work put in trying to create believable CG moss to appease the Dark Eldritch Moss Horrors in the shadows of his room. Oh Ian my Ian, tell me my claim isn't true
Ian Hubert
Graswald comes with all those super rad plant models, though!! Crazy impressive.
Ian Hubert
Wait really?? Do you right click and pick a save option from the right click menu? Just clicking on it won't always work
Callof_ZON
For some reason I can't download most files on your patreon even tho I'm tier 7
David McSween
I think that geometry nodes is making (new) real geometry, while particles uses instances which are far less memory intensive.
Neptun3
scatter objects woulda been alot easier then graswald for peter on that ghibli render
What is the difference between doing the base layer with Geometry Nodes rather than a Particle System, then using scatter to customise and blend the layers? I'm not sure I fully understand Geo Nodes yet so I might be completely missing something?
Ian Hubert
Ahahaha, it's the GPU- I use a notch filter to get rid of most of it (it's SO loud), but I need to figure out a better solution!
Ian Hubert
HUH! I haven't played with the clumping tools in- like- forever! Do they also change the height of the clumps? Because yeah the "fuzzy stuff" looked like 5 times better once the clumpiness was introduced- that could be a great way of going about it.
Ian Hubert
I think you just hold the de-mosser upside down??
Thanks Ian, im lichen this veeeeeeeeeeeery much<3
this scatter tool has huge environment possibilitys thank ian
Ian Hubert
MOSTHS!
Mario Taylor
Get well soon!
Olof FristrΓΆm
I did NOT know about the textures thing in the particles, so handy! (also really appreciate the intermittent kitty purrs, 5/5)
Tom Smith
Very cool! First we had MOTHS! now we have MOSS!
Uno moss.
Paul and Anna Spooner
When you are using the particle system, you can turn on children and then use the clumping tools instead of using a texture. It has pretty good results, and enough sliders to make it look the way you want most of the time.
Paul and Anna Spooner
Beautiful! I went to the hardware store one time and asked them what I could put on my lawn to make it grow more moss and they just looked at me weird until I left.
Blake Rizzo
MOSSSS. And super congrats on over 4K!!!!!
Stewart Bird
^^ yes
Jeff Betz
Ian, youβre awesome. Thank you. Get some sleep. Also, I hope everything is alright with that doc visit.
i might be wrong about this but i think you dont need to write scatter objects everytime, you can just hit f3 enter after you wrote it once :)
Hey Ian, great video as always and congrats on the 4K! Thanks for the assets! I'll post a question here again which I imagine would be a super boring video for you to make but I am just so curious... What does your file management look like??? What kind of back-ups, naming conventions, folder hierarchies etc. do you have to make sure you'll never loose assets, textures, previous versions and so on? Is some of it in a cloud storage, do you ever pack textures, how often do you back up in general..? Even if it's actually an imperfect and somewhat messy system like most people's, I'd be just be curious how you manage to stay on top of things. Obviously, I completely understand that you have other stuff to do though - it's just a suggestion. Thanks anyway :)
Julian Schenini
I got corona so im heavily isolating, home alone, and you trlly give me a smile. Thank you, Ian. For the knowledge, the laughs, and the inspiration (im in a batch where I dont know what do create for work and im delayed)
Wow this is very cool cant wait to put moss on everything, thanks
Mornarion
Congratulations! It's still way below what you deserve, but 4K is a good number. And, since I'm into medieval stuff more than cyberpunk, this kind of assets are so handy to me π
Ian
Thanks so much! Going to add this to give my mechanical builds some depth
Fes
Also, now I want chocolate chip no bake cookies! DAMN IT, IAN!
Fes
You're having WAY too much fun, Ian! And yes, hooray to our PNW mossy overlords!
Rart
Congrats for reaching 4K ! cant wait to see your future stuff !