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Speed Modeling Tips: 14 Minutes of Ways to Select Objects in Blender

🕑 Added 2021-04-29 08:53:03 +0000 UTC
Speed Modeling Tips: 14 Minutes of Ways to Select Objects in Blender

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Yes, please! :)

To select faces surrounded by other parts of the same mesh use wireframe view and box select what you want to select. switch to a complementary view like from side view to front view and trim away the excess verts that got included using box select and middle mouse button.

You can select both vertex and edges by holding shift while changing the vertex mode and edge mode

This was level ^ ^^ for me. would be great if you kept this as a theme from time to time. Would love to see one on all the different ways to move cameras: curves, walk around, procedural, motion track, etc. etc. etc.

Can you do one of these on uv projections because i can never seem to get them right.

Noneya D Biznazz

Ok, so I noticed that when using the 'C' brush that in addition to middleclicking to de-select you can also hold shift and regular click to de-select. And I wanted to point out the W key... It changes your cursor type between various selection schemes... the default selection mode you used in the video, a box selection, circle selection similar to the 'C' brush and a lasso selection, all just by cycling with the W key, there's display denoting its status right next to the 3D Viewport /Editor Type button... I'm going to have so much fun incorporating all these hotkeys! Thank you! :)

I didn't know half of these, but it is soo useful to see someone who lives in Blender go through these, Thanks!

OMG, I had to watch at .05 speed XD

12:20 for dope car kickflip

Phil South

omg that's very cool

Phil South

Yeah I was wondering about that. Damn I love this channel. :D

Dewi

My pleasure Ian, thanks once more for all you've done for me.

Thank you very MUUCH !!!

Ian Hubert

whoa!!!! That was so good!!! So so so many cool visual ideas, and all the different styles and techniques blend together so well. This is rad! :D This looks like SO much work!

Ian Hubert

OH WHOA! Didn't know about the checker deselect menu! That's fantastic! Thanks for the heads up! :D

Ian Hubert

Oh wait yeah??? That's super good to know!

Ian Hubert

AH YEAH!! I was just making a list of all the eevee options! I'll get to it super quick! :D

Ian, could make a vídeo reveal the secret to make the render look the same in evee and cycle ? Like you do

Dewi

Plus repeatedly 'L'ing in this manner adds to the section without the need for shift. Also checker deselect has some post apply options to mix up and offset the pattern.

Dewi

An observation on 'L' (select link) at least on my MacBook 'L' alone selects the island of vertices/edges/faces in proximity to my mouse cursor not requiring any previous selection. I find this super fast for many things...

Zachary Macintyre

Alongside the select flat linked, using "Coplanar" from the Shift+G menu will select objects that lie on the same plane as your original- ie, same normal but also same "height".

Thanks a lot! Was very helpful!

fab4_Blender

Thanks also to all the assets that are available on the Sketcfab website, and that have saved me from modeling many objects and the occasional secondary character.

fab4_Blender

After months of work, I can present the new video clip of my band. The reason why I put the link here is because Ian hubert has been key in the development of it. Not only because I have used some of the assets that he puts at our disposal, in addition, the influence of him, the knowledge that I have been acquiring in all these months being a patreon, have marked the way to the culmination of the video clip. Here I show my double facet, musician and creator of my own video clip Thanks Ian. https://www.youtube.com/watch?v=opYfYxiTA1A

Mister Blue

WHO IS ANDY ??? :)

Ian, can you tell us more about your workflow? To create a city landscape with multiple buildings, Is it better to have 50 objects or a single object with all the geometry in it? I'm more into having all different objects, but I see that many artists prefer the other way.

+1

Kevin Martin

Some stuff I was already doing, but a bunch of things I didn't realize were possible! Thanks!

Mornarion

As a rule of thumb, Alt is used to 'undo' things (unparent objects, deselect all, unhide, etc.), Shift is used to 'add' (select additional objects, and the like). But yeah, mostly it's just muscle memory, it will come in no time 😊👍

Ian Hubert

Yes!!! That one right there has probably saved me literal days worth of work!! :D

Erich Stenzel

The video was very helpful, but so are everyone's comments! Thanks Ian, thanks everyone!

This is super! I’m pretty new to Blender and have a hard time remember when to use shift, ctrl or alt. Is there any logic to it or is it all random? When it’s in the context of selecting it’s pretty straight forward but like “Invert”, is it ctrl + I, shift + I.. I think my real question is, do any of you guys have any system for remembering this stuff or is it all muscle memory? And thanks again for a great video, I’m learning so much every time! :)

aaaaand i already used one tip, thanks! selecting all linked really does speed up the workflow :)

Ian Hubert

Oh cool! Thanks for that! I had no idea what Coplanar did :D That's probably why they stopped giving Linked Flat Faces its own hotkey.

Ian Hubert

OH HEY! hey hey that's a great plan! Ctrl+mouse wheel isn't already used for anything?? Nice!

Kai Christensen

excellent video, I always forget middle mouse means deselect. thanks for reminding me!

Kai Christensen

For the CTRL click tip: you can end one worm and start another (within the same selection) by SHIFT clicking the start point of the second worm and then CTRL clicking onwards from there. Useful for, say grabbing a bunch of worms of faces on a single flat surface and then extruding them all to the same height for greebling or something.

Joseph Ulibarri

I mapped the expand and contract selection to CTRL + mouse wheel and I think it's the greatest thing ever. Also the CTRL, SHIFT, + combo was one that I couldn't remember how to do for the life of me!

John Zwick

This is as good as I thought it’d be, but better

Mark Miller

This is great! Even though I knew alot of these, there were some that I didn't, and knowing they exist is super useful, even if I haven't internalized them yet. I'd love this to be a series. "14 minutes of extruding" "14 minutes of sliding (loops/vertexes/etc.)", etc. That would be... handy.

Mornarion

Also, I can't stress enough the usefulness of quick favorites 😊. I've been messing with geonodes lately and the only key I had to press with my left hand was the Q, that's a life saver.

Mornarion

I use Select Similar -> Coplanar, as an alternative for Select Linked -> Linked Flat Faces. I think it's a middle ground of that and normal; it will select faces with same normal and in the same plane.

Alex Silver

Also, with a face (say) selected, i.e. active, with a load of other faces also selected, pressing ctl shift will de-select a range of faces (like ctl clicking between two faces to select a range). This works for verts and edges, but is also dependant upon the route Blender takes - so it may de-select, but if it can find another path to wherever you are ctl-shift clicking on it will select to that path (if the edges/verts/faces are un-selected)

Alex Silver

Also you can have any number of selection modes live, e.g. you can shift click (or press shift 1 or 2 or 3) on the edge selection mode whilst face selection is currently selected. This means that you can have edge and face selection mode active! Not sure how useful but interesting :-)

Mike Hay

Thanks soooo much Iain! It's one thing to have a list of shortcuts but it is great to see them used in context. When it comes to learning, context is everything I guess!

Alex Silver

You can also right mouse click on a collection name in the outliner and select/deselect all the container objects - another reason to keep your objects organised in collections :-)

Ian Hubert

AHHHH! Yes! I knew I was forgetting something! Yes that one is SHOCKINGLY useful!

Tim Evans

This is great! Not sure what it's called but there's also the Ctrl-Alt edge select that grabs the inside corners of things. I use it all the time while modelling. Adding shift for multiple selections.

Thank you Ian!! I love all of your modeling and texturing stuff! I learn so much from it! 3D just seems easier, and definitely more fun, when you explain it :)

Ian Hubert

Ahahaha, at one point I was going to edit out my overuse of the phrase but then I was like, "it really IS, though!"

Davide Gualmini

Thanks Ian!

Harry Robins

Ian looks at hand, "this is really handy"

Shawn Hawkinson

Oh man! I need to sleep now, but Ian’s coming in hot with a new tut...

love it❤

Legendary jollof

So glad ian❤️👌👌


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