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Interplexa Bike Boys

🕑 Added 2021-08-31 22:21:54 +0000 UTC

Comments

Lukas Sprehn

Zeke was right?!

Pablo Nicolas

I'm trying to reverse engineer this, and it may be: • a Plane at the water surface level with a semitransparent water texture (alpha hashed for eevee), • just below that a cube with blue (cyan, green, whatever) Volume Absorption and no surface node. • some bottom geometry to see, ideally with slopes to appreciate the volume Adjust density to taste.

Aman Bhargava

Hi Ian! Would you be able to go into how you made the blue water in one of the images? It looks simply gorgeous. How are you optimizing it if its using volumetrics?

Update comes end of this year, lol :)

Hahaha! On closed inspection, it is indeed so! (facepalming)

Ian Letarte

bird = skull :)

Pretty sure none of the apps in the App Store are using the api shown in the photogrammetry example, because you need to be on beta macOS and iOS to compile/run it. It does look very exciting though.

David McSween

Well that video just sold me an M1 imac! :D

Baebearr_

Wooow it works. Thank you so much

Ian Hubert

It's great! Like not even, "for a phone app" great, but just across the board!

Wayne Yip

Holy crap that is incredible. Mind is blown.

John Cliff

Apple's Object Capture is an API they announced at the WWDC back in June, you feed it photos and it outputs the 3d. Geeky details in this vid if anyones interested: https://developer.apple.com/videos/play/wwdc2021/10076/

Jodi Chamberlain

The underwater surfaces are AMAZING! Well done on creating mystery, beauty, and chaos!

Phil South

On your suggestion I just tried the Polycam app. Sweet jeezus. Even with really crappy lighting on my janky old 6S the level of detail is astonishing. Thanks for the tip.

aRANDOM

Great post Ian! Opening up makes these posts really enjoyable to read!

Something that hurts my eyes/brain here: proportions. Not sure why, but on the first picture, a guy on top of the rock looks like a King Kong on top of a very huge mountains, although the real dimensions are probably correct. Maybe it is volumetrics or camera settings making this illusion? A second bug that hurts a lot: that giant bird on top of gasoline station. Either gasoline station is a toybox small, or bird is just mutated and then escaped Chernobyl in Ukraine (I don't comment on relatively new looking gasoline filling systems — even hoses are still there!!, installed among almost trashed wooden leftovers from a dock — that hardly makes any sense, but I understand, work in progress, OK).

It has been pointed out up there already, but yes! I think you should feel free to open up in here with long posts, insights, creation process, ideas and whatsoever, when you feel like it :) It's always nice to get more on the "inner process" and not only the technical aspect of it, very inspiring

Stijn Windig

I concur :)

Zeke Faust

ctrl + shift + right click drag with node wrangler enabled

Baebearr_

I have one stupid question. What is the shortcut that you drag one shader to another shader then ' mix shader ' appear?

Sam Goldwater

Natural looking floor surfaces: my nemesis. Very curious about this too

Sam Goldwater

I suspect I speak for everyone in saying: longer form written posts hearing about process not just technically but personally as an artist is a pleasure to read and immensely valuable :)

Oh you know I am making an artwork that gets featured on BlenderArtists with your assets... again XD

Lovely renders! I dream in locations too :) geography and architecture always make the happiest dreams.....

Aaron Gutierrez

Hi Ian! :) I had a quick question about your ground in the bicycle image. It looks amazing! Is it perhaps a mixture of Photoscans and materials with displacements? Would you happen to have a link to a tutorial on how you create your complex floor setups. Oh oh! And also I wanted to chime in on the phone scanning stuff. Have you tried the "3D Scanner App"? Its 100% free and really awesome! I am not sure if Polycam yields better results than 3D scanner app, but just wanted to bring it up here. Happy Tuesday! :)

Mammoth update! So cool + love the world building and direction for the new idea

I mentioned the Apple APIs for photogrammetry on one of your posts which you responded to. If you're interested, here is the documentation: https://developer.apple.com/documentation/realitykit/creating_3d_objects_from_photographs You can basically do this in a few lines of code so hopefully this will get more photogrammetry apps with even more features out the door! I haven't proved Polycam uses this API specifically but it aligns with their release. I will say I too am incredibly surprised at the accuracy these little iPhone apps have!

Ian Hubert

Hey Carson! I've been using photo mode- LIDAR's only really given good results in very specific situations (scanning large rock areas where tiny details aren't as important as getting the large shapes quickly)

Carson Reader

Hey Ian! Have you been using the LiDAR mode on Polycam, or the photo mode?

Ian Hubert

Wait volumetric solids- you mean like... translucent rocks or something?? Wouldn't those still have postive anisotropy values? Or- OH! Are you talking about something like a smoke cloud, where it's a volumetric not made of refractive particles? I think that makes sense, yeah! AND MAN YEAH- can't believe how effortlessly the water is rendering! I would have thought it'd be render time poison.

Ian Hubert

Thanks for the explanation! And I'd love to see that comparison! And yeah- I was mostly curious if this was a situation where folks are like, "Oh whoa Polycam's giving great results" but they just happen to be the first to take advantage of the API.

On the topic of Apple Object Capture, it's an API that Apple developed that is still in Beta though should be available fairly soon as it comes packaged with their new MacOS coming out soon. So to answer your question, yes it is something apps can 100% take advantage of. Best of all is that it's free! From my research it tends to have a much lower polycount than other programs on its scans, but preserves detail fairly well. Not sure how, but if you want I can link you a Reddit post from a week or two ago where someone did a good comparison of Meshroom, Reality Capture, and ObjectCapture.

JerBearT

I’m here spending $84 a year for the energy and 3am ramblings.🤣 kinda got away from blender bc I’m new and it is a tad overwhelming but greatly appreciate your assets and tutorials as I plunge back in.

Ian Hubert

Thanks! And eh, I feel like I brought up Polycam too much; it's effectively doing the same thing every other photoscan solution is doing (you can always upload the photos to your computer and use Reality Capture or Meshroom or one of those programs and get the same result)- it's just unexpectedly handy to have it phone based.

Zeke Faust

I looove the way volumetric water looks. Never been able to render it but now I got a 3090 as well and it's really made it so much easier Here's another tip, most liquid volumetrics exhibit forward anisotropy (positive numbers), whereas solids exhibit backwards anisotropy (negative numbers)

Ian Hubert

Blake the water isn't real! Ahaha but yeah I've been timing my outings to coincide with low tide :D And yeah! Most of the scans were done directly across the sound from Alki, so probably super similar geology!

I Like it Hardcore Tv

This is looking amazing, keep the scans coming I can't afford an iPhone lol so maybe the polycam is an alternative...oh also could you possibly explain what you stated here: " plugging anything into the density slot seems to slow things WAY down- keeping a uniform density appears to be the best way to keep volumetrics practical right now" or show volumetrics a little more ...thanks.

Ian Hubert

Ahahaha Kaitlin has shelves and buckets full of bones she's found out in the woods so I just had to pick the "whale skeleton looking ones"- weirdly hard to figure out how to set them up so I could get the best 360 scan.

Those are looking soo beautiful! I got Polycam as well and I'm loving it - pretty excited with the assets you made there!

Blake Rizzo

Love the dream musings next to dynamo dream updates! Those scans look so dang sweet! How did you go about getting the beneath knee-deep water textures? It's giving me mad Alki Beach vibes!

Phil South

Gorgeous

Ian Hubert

WOoooo! And yeah! It's a game changer for me, for sure- the results can be so much more realistic, but they're also real quick to work with (at the cost of flexibility, sometimes). Reality Capture's great!

Brock

So, so inspiring! And I JUST got into photogrammetry on my android using reality capture so this totally helps me to see the possibilities of where u can kitbash a scan!! WOoww!

Luka Hrgovic

♥️♥️🦴

Amazing environments

Mack Lawrence

looks amazingggggggg!

These are lovely Ian!


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