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"The Unifier"- Making Stuff Dusty/Consistent

🕑 Added 2024-11-30 21:36:38 +0000 UTC
"The Unifier"- Making Stuff Dusty/Consistent

Comments

William Cousert

Is it available from Blender Market?

Matt W.

thanks i checked texture.ninja out it was cool

Caden

I think Ian has a massive library from Textures.com. Their stuff used to be free but now it's all subscription. Texture.ninja has some decent free stuff, so that's one of my first stops these days

james 77

Thanks for the advice. I appreciate it; i actually found something that works well for me. I basically use separate render layers, then composite them in ae. I also lower the threshold so that optix denosing focuses on the most noisy areas, and increase sample count, its actually a really good approach for me (render times were 6-9 minutes per frame for complex scenes but had a lot of noise , now it only takes 3 minutes per frame with barely any noise. After that I just throw a noise effect in post to make it look normal.

y -ccc

I usually increase the sampling and optical pathlength, although this increases the rendering time

Howie M

HOLY CRAP secret paint is an incredible add-on. Thank you thank you thank you wooooo

Andrew Redwood

Yeah, I struggled with flickering in animation a lot. You need a temporal denoiser - if you're staying in Blender, Turbo Tools addon has one included; if not, Davinci Resolve also has a pretty good one.

y -ccc

Flashing like noise?

james 77

anyone have good render settings for blender ? i keep getting flickering , i followed everything on ians tutorial to reduce it , i turned down emission and replaced it with area lights, changed settings , used optix , (i render on a 4080 gpu) if anyone can help that would be greatly appreciated :)

Jorge Alejandro Castellanos Paz

the addon secret paint has a button that adds a node group to the color... so instead of doing manually you can select all the objects and its gonna add the dust to everything

Morris

As others have pointed out in your yt comment section, there seems to be a way to keep the AO static even with moving objects in the scene without baking textures. Was really hoping you'd touch on that, since that is often the dealbreaker for me when using it scene-wide. Love the video, though!

Matt W.

where do you get your image textures?

Frank Frohnhoefer

He did us dirty!

Anh Phan

Do you have something for beginner?

Killian Tell Strassheim

Just when I thought there was nothing new to learn! Thank you so much, Ian!

Noah Christian

Very helpful! Thanks Ian, keep it up boss!

Simon Salord

Cool. But there is so much more that we can do with this kind of methode. Like using normals or geometry data to avoid the use of ambiant occlusion. Even use geometry nodes to create and fill attributes values.

Ossi Honkanen

One thing I'm going to try is adding a layer of dust based on normals, so that horizontal faces have more grime. Looks amazing!

Destrier

When you say "Now we get to the good stuff" (5:27), I'm not sure if you realise how much some of us are just fascinated by the way you quickly build stuff out of practically nothing! If you ever feel stuck for content, just put up fifteen minutes of 'Ian improvising a wacky doodad" and I'd be well happy.

Jeremy Hanna

Hi Ian, here's a fix for your color picking 'value' issue. Starting with your color-picked RGB node, you can connect a 'Separate Color' node set to HSV instead of RGB, then connect the Hue And Saturation to a 'Combine Color' node (also set to HSV), setting the Value property to '1'. Then connect into your Divide node for easy white balancing :) Love these vids, as always!

Shaddy Safadi

awesome vid!

Phani Kumar Kotaprolu

Hey Ian so I have always had this stupid question in my mind and I have always wondered..... How do you photoscan your roads??? cause I have tried but its not that great...

정현 김

돌아왔구나 형

Maxime Gérardin

sorry for the little mistake, the blend operation should be set to Value, not Color https://ibb.co/85zF3zV

Maxime Gérardin

Hi Ian! thank you for that amazing video like always, just to answer the question at 21:04, you could create a little node group this way : https://ibb.co/726SdG7 and that's a little video demo : https://gyazo.com/64c3ffc67d101ba45e47d51c4b4980ae hope this helps!!

Raffo VFX

Makes me always think how humans in real life try their best to clean stuff, while 3d artists try their best to make stuff dirty for achieving realism. Great stuff!

alex

//dope boy

alex

i was thinking about when the next vid would drop. stokeddddd

Tardsmat

Using ambient occlusion when making materials is super powerful in general. If you wanna avoid the AO moving around when things are animating or avoid other weirdness you can bake an AO map and use that as the input. It's a little cumbersome to do many times in blender right now but I think there's addons to accelerate it. I haven't tried them yet though. Baking the AO will also have the benefit of saving performance and letting you see the results in material view, for those with less powerful hardware.

Stormdavinci

Thank you master! From now on everything will become more unified* 😈

SwaMusic

Niiiice! Superb way to glue everything together!

Patricio Cassone

i was looking exactly this info. thank you so much, I was hired to work on a animated pilot and everything looks so cg....

Ahmed Ali

Woohoo, finaly a new post!

Chris Keller

would love a laptop-loper series!


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