Setting up a Physics-Powered Crane
🕑 Added 2025-07-09 07:57:55 +0000 UTCAlright! I'm back from a (somewhat) unexpected London return! For good this time(?) Thank you so much again for your patience...
Just to get the ball rolling, I finished up a video I recorded a couple months ago, another foray into physics: setting up rigid body simulations so you can kind of "puppeteer" them in real time for use in a shot.
I feel like I keep talking about physics, but over the past few months it's totally changed the way I think about setting up my VFX scenes (or at the very least, I'm constantly wondering "what could I add that wiggles/dangles on top of all of this?") I just tend to feel more comfortable tweaking physics variables than I am pushing around IPO curves. And when done right, it could potentially save a ton of animation time for elements you see repeatedly.
It's a bit tricky jumping straight back into the boat episode; until I get momentum up, the amount I have left to do feels pretty intense- though I did finish like 10 shots yesterday! Admittedly 9 of them are recurring shots of a monitor- but still! The timeline is filling out!
But some of my antsiness is because I spent most evenings in London working on the script for the spaceship stuff we're going to be shooting, and for the first time I feel like I'm sitting on a story with some actual momentum, and I can't wait to dive into it- I'll have to tell you about it soon!
Comments
Todd Groves
Thank you for all the knowledge that you share.
Paul McBryde
Just heard about Nathan moving to Japan!
Sheryl Seagraves
Thank you so much, Ian! Every time I get frustrated with my Blender journey, I watch one of your videos and everything is OK again. :-)