[Public]ProgressReport 2022/05[ASCOT]
🕑 Added 2022-05-31 14:01:31 +0000 UTCHi, this is Xai!
Recently, the passage of time has passed too early,
and it has become this Team KRAMA annual event to post in a hurry at the end of the month.
Well, this month's Ascot looks like this!
Table of Contents
- Implementation of combo action
- Magic implementation
- Climbing a cliff, crossing a step
- Level design (silver or above)
- Video of each action (gold or above)
Combo action implementation
The combo animation has been revamped.
The tempo of the attack was made a little faster,
and the number of variations in the connection was increased in the form of weak, weak, strong...and so on.
Basically, it is a form derived from this combination of weak and strong,
and we are thinking of gameplay that uses weak and strong properly depending on the purpose.



Magic implementation
The magic animation has also been revamped.
Two types of magic can be used: single tracking magic and ranged magic.
We are making adjustments with such a policy that the attack combo
is well entwined and causes great damage.


We also added SE and effects to each action.
For details, each action video is released in gold or above.
Climbing a cliff, crossing a step
It would be cool if there were! That's what we thought, so we implemented climb a cliff and a overstep.
Although it is still being adjusted,
we would like to make it possible to play the game at a good tempo and to create a stage configuration that requires action.


Comments
TeamKRAMA
內容相關請關注後續新記事,謝謝您
sp058107
會有將敵人踢飛的設計嗎