PersonalStudy 0.04
🕑 Added 2021-08-24 14:27:00 +0000 UTCFor this update I worked on dialogue system, figuring out how I want to approach this. To test it I've added some sort of introductory dialogue with dummy npc. Hopefully, in the future I can turn that dummy into a meaningful character.
- Tweaks for some locomotion animations
- Added NSFW scene
- In scene menu added option to make partner transparent
- Added some sounds (still experimenting with scene sound, need good source for female voice)
- Fixes for SSS glowing artefacts, morph targets and other miscellaneous issues
Next I want to make new character to summon and model for the npc. And I should say, this is gonna take a while.
Win: https://mega.nz/file/XGBW3JqL#8t3YMVRxjV1emC58WhcaejuKc-bDoVA48-38N719L9k
Comments
ArcaneSpoon77
missionary at the table
Onkin
Which one is the new animation?
Jack
oh, I didn't even see that you could cast on the table, thanks. Great work so far BTW
ArcaneSpoon77
it's on the table, second option in scene menu
Jack
Is the puzzle room in this build "beatable"? I've made the potion to reveal the door thing, but cant seem to figure out what to do from there. EDIT figured it out, but I didn't discover the new NSFW scene.
Animating dialog panels could take tremendous amounts of time, since there are more animation then in nswf scenes. Event making still shots for every line of dialog as author did is a huge amount of work.
EVITRI
do you mean with animation? I think the implementation of this will take too much effort
It would be nice if the conversation is real-time calculus.
EVITRI
πperfect
nice