[Pinned] HDoom Techdemo 11 (Release)
🕑 Added 2025-03-21 23:33:08 +0000 UTC
Comments
tataenjoyer
uooooh i missed you
Abusatsu
I appreciate the update, hopefully the gallery level will include all enemies soon. Most of the cheats to beat levels fast or pick levels don't work for me, for some reason.
Moonbutt
With the re-release of DOOM and DOOM 2 on steam, is there going to be any plan for changing the file type over to a DOOM Data File instead of a ZDOOM Data File?
HDoomguy
should work now
Mateo AlbΓ‘n
Hi, i can't download from the links
Woodwinner
running on gz doom good but cannot shoot weapon what did I do wrong?
H_R
Demons yelling things like 'Stuck up Jerk!' is super fun X3 Great work on another big release! : O
HDoomguy
set 'skeleton spawn chance' in HDoom Options to 0
ChunkThe3rd
Im running version 4-14-1 and have the same problem
Rod Weiler
I don't know what it is, but I jumped into some random levels to test it out, and on 16 Suburbs I sometimes randomly got regular revenants instead of the h-sprite...? Don't know if that's something on my side?
Juhana Elojoki
Once again the King delivers! Screw AAA releases, this is what i'm waiting for!
Dylan Huckins
This is so good. Absolutely my favorite way to play DOOM now. The ability to regenerate health makes harder WADs a bit more forgiving. And monster infighting being fixed means that a lot of maps which rely on it are now playable.
HDoomguy
you need the latest gzdoom version
~Red~
unsure if it is something on my end but i am getting this error.. Script error, "m12-hdoom_techdemo11.pk3:decorate/monster/revenant.txt" line 35: '@property@missilechancemult' is an unknown actor property
Pluto
This is incredible! Always nice to see another Techdemo. As always have a nice day! ^_^
Dominar Jameson V
HDG, thank you so much for these gameplay tweaks. Been wanting this for a long time but wasn't able to figure it out myself. Looking forward to playing this again!
Jeff McCormack
Rip and tear until I cum. Congrats on the latest Techdemo!
Ash Mordant
Congrats on getting the next iteration out! I'm so happy we're one step closer to all the mobs being put in their places π