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The "Scene/Sequel" Writing Approach

🕑 Added 2021-01-22 20:05:37 +0000 UTC

Comments

Rebecca Gage

Yes, absolutely!

Tony Cliff

You know, I am not very familiar with the process when a book is written and illustrated by different people. For BUBBLE, the author wrote out the script, then found the publisher, and the publisher asked if I was interested. I can open up the question to other readers, though, if you don't mind. There are people in this Patreon community who would know better than I do.

Tony Cliff

Ha ha ha ha ha ha ha ha don't ask. (It's almost 500k, but now that I write that out, I find it hard to believe. I'll be *very* surprised if it gets published at that length.)

Rebecca Gage

Oooh! Fingers crossed. I've got stuff out on submission too. It's a rough time to be doing it. I'm curious, what was your final word count? I thought max was like 120k for a SFF novel.

Rebecca Gage

No, I'm new here and wanted to get caught up from oldest to newest. Also, I'm curious how a book would get turned into a graphic novel. I'm familiar with how your process works, but how does a novel get turned into a GN? Like the Animorphs series has been out for decades, but my kiddos are discovering the GNs. Or is it similar to non-fiction where you come up with the ideas, then pitch to agents, then it gets turned into a GN?

Tony Cliff

Ha ha, have you read any of the more recent posts on George Saunders' craft book? It is an interesting complement to a very structured method of writing / plotting, to say the least.

Tony Cliff

My agent currently has it out on submission! Fingers crossed, it finds a good home.

Rebecca Gage

Also, LOVE that scene and sequel stuff. Jack Bickham has a great crafting book on it. I'm currently plotting a mystery and aiming for a lot of "yes, but's."

Rebecca Gage

Is WITCH PROJECT something you're going to independently publish or try traditional?

Tony Cliff

100%. I’ve never had to do a multi-POV project but that must be real useful.

Geo Neo

It was good to hear your experience with the technique. I applied the scene/sequal approach to a story I had completed. It was really useful in highlighting where I had excluded showing the emotional response and the decision making. I also have multiple POVs in the story, and the process helped me clarify who's POV would work best for each scene. However, like you it felt a bit to rigid, so I fudged the rules at times, where I felt it needed it.

Nancy K

"Failure fatigue" - yes, exactly!

Tony Cliff

(After the end of the first GAME OF THRONES book, I was onboard because of how continuously and consistently cruel GRRM was toward his characters. But as I kept reading, instead of there being any respite or change in tone, he just kept adding new characters to be cruel to, so I sympathize with your failure fatigue.)

Tony Cliff

Ha ha, the first time I read that Butcher post, I also thought "oh shut up, it can be Yes sometimes." But that is my reaction to ALL advice that is phrased in absolute terms. I definitely have room in my heart for "Yes, but…" —I'm watching KILLING EVE right now and it's chalk full of Yes Buts, and it works VERY well.

Nancy K

I may be misunderstanding the Heads/Tails technique, but I had an immediate negative reaction to Butcher's idea that the answer to "Outcome" should never be "yes." I feel like I've seen this play out in various books and TV shows: A character or characters are repeatedly thwarted until their final triumph, and to me the final triumph isn't enough to satisfy me after all the previous failures. The failures loom larger than the triumph from sheer accumulation. For me personally, I need the characters to have some incremental wins along the way. I enjoy the Writing Excuses podcast and they often mention a technique called "Yes, but/No, and...", which strikes me as a related but slightly different approach to the Outcome step. From here: https://writingexcuses.com/2015/07/19/writing-excuses-10-29-why-should-my-characters-fail-spectacularly/

That's a really helpful tool! I can't wait to try this out. Also, it would be funny if she actually wanted to be stuck in the dungeon for some other reason. And the stranger is ruining her plans making it awkward to pull off whatever her intensions were.

Tony Cliff

I was going to reply to your individual points, but please simply accept a universal “heck yes” to all of it. As ever, the quality of the tool is not UNimportant, but what you do with it is always the important part.

Tealin

Thank you for explaining the Scene/Sequel method, which you have been hinting at for the last few posts (how meta!). I agree the name is crap, and that it seems much better suited for analysis of what isn't working than for laying down the first time in fear of not getting it right. It's a much more methodical approach than mine, which is simply asking 'what would Terry Pratchett do?', although I must say that method has yet to fail me. I once 'fixed' Hamlet according to Pixar's rules of good storytelling – or at least, the sorts of notes called by the Pixar brass hats on the movies happening around me – and ended up with a structurally sound but *very Pixar-y* tidy origami of a story, which I'm sure would get a solid 90% on Rotten Tomatoes but lacked nearly all the raw, timeless humanity of the messy and illogical play. I'm a big fan of writing from the gut to begin with and tidying it up later. I think, in writing analysis, too much attention is paid to WHAT happens instead of HOW what happens is presented. The same story can be packaged in hundreds of different ways; it won't work at all in some of them, but that's not the fault of the plot, rather how it's told. It sounds like Heads/Tails helps by addressing the 'how' in the sense of making sure the character's inner life is communicated clearly and the audience is strung along with them. Of course, there will always be problems you're too close to to find a solution, and then tricks like this really prove their mettle. Always helpful to have in the arsenal!


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