UNITY TUTORIAL - Make a Camera System (Like Hollow Knight) using Cinemachine
🕑 Added 2023-03-07 14:00:05 +0000 UTCWe'll make a full camera system that includes:
- bias towards the facing direction of our player.
- fast Y damping when falling, slower when not.
- camera bounds
- 3 different cameras:
- an open room camera (that keeps the player centrally locked)|
- a tight corridor camera (that dosn't take vertical movement into account)
- a fixed position camera (that doesn't move at all)
Plus I'll show you how to control the transitions between the cameras themselves.
Hope you enjoy!
Comments
YUCHAN
Hello, Could I see the source files?
GRstory
Hello, I would like to see the project source file. Thank you!
Sasquatch B Studios
yes sir! Can you message me with your github username and I'll get you added as soon as i can, thanks!
Daniel Esparza
Hello! I was wondering if I could see the source files for the hollow knight camera video? Thanks!
Sasquatch B Studios
sent you a message, talk soon!
www.3dcad.studio
Hi, Would like to access to this project's source files Thank you!
Sasquatch B Studios
just replying mostly for my own sake (so i don't think i forgot) - we got this sorted through DMs. Cheers!
Commandafrosch
where to find the source code
Sasquatch B Studios
yes sir! It's the one called "TUT-Cinemachine-Camera-System"
Dani Rathlef
Do you have the code for this?