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Interactions with the big ones

🕑 Added 2024-05-11 11:05:35 +0000 UTC
Interactions with the big ones
Interactions with the big ones

Comments

corrado

different battle classes for kyoto in game

Hellion Prime

I'm not the best when it comes to minigames but I do like the idea of exploring food and trying not to get eaten. The seat one kind of reminds me of the shoe scene in Size matters. But both being eaten and sat on I want to add into it to go along with the upskirt and stepped on ones. I do plan to add some QTE's in (Specially with the Maho scene in Chapter 2.) but I wont be adding in the shoe minigame (like how SH did) The combat Simulation will be the Arena, but I do want to do another Arena with Bigkin. Yes the relationship system will be for all partymembers, so it will take some time. Whether I start with a select few and do updates for new ones Im not sure yet. The MC support character will be added in, though she will just more be a extra character than one you can gain affection with.

Hellion Prime

I'll do my best to get it right then.

Hellion Prime

Thanks. Its been something I have been wanting to add for sometime. I just knew it would take awhile to flesh out.

BK201Star

Looking forward to it, and I have few ideas. One thing I think you can do is after the MC gets Maho's ability to climb tables, you can have a minigame for him collecting crumbs (healing items) from the girl's plates and he has to either avoid their forks (a game over if he caught then eaten) or fight. Or even hopping on their chairs to collect whatever items might've been stuck to their butts and had fallen off (crushed tinykin, random crafting items, or money) in which you have time limit to collect these things and escape before they come back to sit down on you. Another is that whenever you run into a moving Titankin, there can be either a quick-time event to dodge their feet or a battle to avoid getting crushed. This will keep the whole "unaware crush" going while giving you the option to avoid their feet. As for the mech, maybe you can have it set up that Emily installed a "combat simulation" feature to be used by the MC for fighting insects and tinykin. (One good reason for this can be Emily's attempt to keep him occupied while in the lab, but double as a tutorial for the game combat mechanics.) As for the bigkin fights, maybe set up a challenge system that has you fight a different part of the mech and you get rewarded with a useful item (and experience) for each win. And will the relationship feature extend to the other party members as well? If so, what about the MC's support character you did the character creation poll with us patrons awhile back? Will she be making an appearance?

corrado

love be kenzie and kyoto pet in game

Brett Ripley

I love this idea, repeatable gts interaction has been one of the very few things this game has lacked for me. I'm really excited to see how you implement the gts fights, especially the mouth fights. I hope you plan on having it so you can fight the random npcs, you could also have it so when you encounter them you can choose whether or not to fight. That way you can keep the current unaware/crush scenes and keep you from being forced into fights.


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