LeatherSFM
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Maximum Melony: Behind the Scenes
🕑 Added 2022-10-15 23:59:00 +0000 UTC
This project taught me about: group shaders (shaders to affect multiple materials simultaneously), metaballs, particles, and bloom adjustion. Take a look yourself! As you can see, I tend to animate the face late into production, meaning that for most of the time, Melony was expressionless.