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Chapter 262: Trade Winds

🕑 Added 2025-04-07 14:00:12 +0000 UTC

Comments

Robert Mullins

It does seem strange that they aren't starting with anybody actually listed on the letter.

Twelve

I thought the exact same thing when I read this.

Tim Burget

> Worthington Glimmerbuckle No! No resolution for the cliffhanger! > The Silver Cog weekly strategy meetings were almost always a serious bore Oh? He's from Silver Cog? I'm intrigued.... > But anyone stupid enough to let the bouncing green pigtails and the ready grins distract them was bound to lose their entire business – and probably their coin purse, shirt, and favorite childhood stuffed toy – before they even noticed. "Favorite childhood stuffed toy" LUL > Let’s see if the rocks they sent us are at least shiny You could say that.... I think "shiny" would be an understatement, though. > Potion of Recall – level 10 Oh, is *that* why you need to be level 10 to take quests? Because that's the minimum level at which you can use Potions of Recall? > “Smoke magic is cheap; we could sell thousands of these to every single Adventurers Guild on the continent.” Wait, Potions of Recall are a Morwynne original? I got the impression they were widespread. > He’d known a few Fizzlebangs, but they had always been Fire Mages, pyromaniacs with a penchant for blowing themselves and everyone else around them up. I mean, minus the Fire Mage part, that's not exactly a *wrong* description of Morwynne. > “Yes,” Bixi said. “I recall that Myrin’s Keep has a local trade company called… Hawkhurst Trading, I think. Start with them.” Oooh... That's not a good decision.

Mahetze

“Do I at least get travel compensation because it’s so far?” Didn't he just got a bunch of recall potions he could use/teleportation in general is a thing? But I'm curious, what would a high level recall potion actually do different then a lv 10 one (except that fewer people could use them)?


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