Minecraft Physics Mod Pro V24 (Minecraft 1.18) - Liquid Quality Setting
🕑 Added 2021-12-27 19:47:41 +0000 UTCAs requested a liquid quality setting. Don't blow up your PC, thanks! Couple of bug fixes as well.
IMPORTANT Liquid Physics information: https://pastebin.com/K2X5uS3d
Changes:
- Added liquid density slider
- Added block physics activation range setting
- Fixed block scale not working for particles
- Fixed sounds not working for block particles
- Fixed liquid mesh holes and improved memory management
- Fixed sugar cane falling to the ground in the forge version
Comments
Romeo
have you worked on lava physics ? if so is there like a certain way to do it? like with the enchantment table to get the water.
Beckett Phillips
Thats not how it works. You Cant Just, "De-Lag" Something. That Would Take Alot Of Work. So Just Turn Down Your Graphics Settings, Or Something.
sean ding
Can you pls make the pro version less laggy?
I noticed that multiple water sources cant mix so i wanted to ask if that was intentional or needs to be fixed
Redstone Says
can you add whirl pools into the pro version
Raven Weikel
Ah. Well by distance-based, I mean collisions based on distance from a point rather than intersections with a polygon. This tends to be much faster, as well as more accurate, however it only works reliably on sphere-shaped objects.
David Haubner
They use sphere meshes for the particles because it is the most efficient one for my scenario. I don't know what you mean by distance-based collisions but I am aware that there are much faster solutions. Just waiting for Nvidia PhysX 5.0 to release. This will bring this to the next level. Could take another year though.
Raven Weikel
Just a question, do the individual liquid physics objects use a collision mesh for collision, or is it distance-based? Distance-based collisions tend to run more smoothly than collision mesh collisions from what I’ve seen.
Raven Weikel
Thanks, my dude! Real neat.