Physics Mod Pro V83 - Weather Physics
🕑 Added 2022-10-13 09:15:25 +0000 UTCWeather Physics are finally here. Rain and Snow are now particle based (influenced by wind), the desert has dust particles flying around, physics objects get affected by wind and wind forces depend on the weather conditions. Have fun!
TESTED SHADERS: Complementary Shaders 4.4, BSL 8.1.01, SEUS Renewed 1.0.1, Sildurs Vibrant Shaders 1.31 Medium.
IMPORTANT Smoke Physics Information: Minecraft particles have to be enabled for it to work! The further away you are from smoke sources the less particles spawn. Temporal Anti-Aliasing (or TAA) can cause issues with the smoke so disabling it will eliminate some visual artifacts. Not all shaders are supported (best results that I've got are with BSL shaders).
IMPORTANT Snow Physics Information: Optifine is not supported (use Iris + Sodium on Fabric/Oculus + Rubidium on Forge). High render distances on slow CPUs might result in delayed snow tracks.
IMPORTANT Liquid Physics Information: https://pastebin.com/E9dMD9MZ
Changes:
- Added wind forces to all physics objects
- Replaced rain and snow visuals by particles which interact with wind forces
- Added weather particles to the desert
- Added missing translation files for cape customization screen
- Added chinese simplified, chinese traditional (Hong Kong) and chines traditional (Taiwan) translation files, translated by: GameGeek-Saikel
- Improved snow generation performance
- Improved overall performance
- Made get code button more visible
Comments
AVELLINO Riendeau
where do i download it
David Haubner
It is on by default
David Haubner
It is not supported
WesleyTyler
Do we have to enable the weather effects?? :)
Stewart Davis
So, with Rubidium on Forge and SEUS PTGI HRR3 the snow looks more like tar. Is that a known issue? Is there a setting to work around it, or should I downgrade to Renewed?
VybeX-
OMG!!
Justin Orihuela
Excited to see how you update everything in later patches