Physics Mod Pro V84 - Weather Physics Customization & Performance
🕑 Added 2022-10-17 08:31:42 +0000 UTCThis updates brings more weather customization and a big performance improvement for dynamic block physics. Enjoy!
TESTED SHADERS: Complementary Shaders 4.4, BSL 8.1.01, SEUS Renewed 1.0.1, Sildurs Vibrant Shaders 1.31 Medium.
IMPORTANT Smoke Physics Information: Minecraft particles have to be enabled for it to work! The further away you are from smoke sources the less particles spawn. Temporal Anti-Aliasing (or TAA) can cause issues with the smoke so disabling it will eliminate some visual artifacts. Not all shaders are supported (best results that I've got are with BSL shaders).
IMPORTANT Snow Physics Information: Optifine is not supported (use Iris + Sodium on Fabric/Oculus + Rubidium on Forge). High render distances on slow CPUs might result in delayed snow tracks.
IMPORTANT Liquid Physics Information: https://pastebin.com/E9dMD9MZ
Changes:
- Added big performance improvements for dynamic block physics
- Thunder now spawns more weather particles
- The amount of rain/thunder weather particles can now be changed
- The wind strength multiplier range has been increased from 0.0-2.0 to 0.0-4.0
Comments
James Clark
is optifine ever going to be supported for snow physics? I'm trying to use the patrix texture pack and a lot of stuff breaks when you dont use optifine or optifabric. Ah nvm... I just read the important info about liquid physics
Justin Orihuela
After port to 1.18 What plans do you have for upcoming future
David Haubner
Porting the mod to 1.18
Onehandedgamer 78
What do you want to work on next, I’m excited to hear