Physics Mod Pro V158 - Crash & Ragdoll Fix
🕑 Added 2023-08-09 22:04:10 +0000 UTCFixed a crash in the 1.20.1 version that was caused by dynamic blocks like trapdoors when entering/exiting/loading the nether or overworld + ragdolls now work with Sodium 0.5.0 + Iris 1.6.5! Also mods that use indium should no longer render duplicate dynamic blocks!
UPDATE (a): Fixed a critical performance issue when causing physics objects to spawn after big explosions or a longer playtime.
Tested Setups: https://minecraftphysicsmod.com/installation
Liquid Physics V2 Supported Shaderpacks: https://pastebin.com/BHJv430d
Every support to upkeep the development is much appreciated!
Physics Mod Pro Information: https://pastes.io/elo24p93xo
Comments
QueenJeanette
I’m having that issue too on 1.19.2 and I’m not using vivecraft.
Mister_Racer
Are you using fabric?
Mister_Racer
Swinging with the vines would be server side?
Mister_Racer
That's not really physics its a natural disaster mod...
David Haubner
Physics Settings > Collapse
David Haubner
Vivecraft is not supported
WIG
Hi I am using 1.19.2 and after I loaded a shader the sea turned invisible. I unloaded the shader and the sea is still invisible. I can't get it back again. Has anyone else had this? Using vivecraft with sildurs vibrant lite
George Cotton
How do you deactivate block collapsing like in caves ? Thanks
David
why does the water not look realistic when i use the pro v157, the water looks like vanilla water when i have shaders on, im using complementary shaders v4.7.2
JjKeoni Shields
this mod doesn't allow serverside
carlos acosta
i have a really big suggestion. natural disasters. whirlpools, tsunamis, etc.
carlos acosta
what shaders can be used for 1.19.2?
Alexis Michaud
Frl that will be awesome.
Joshua Cline
Hi, I really want to suggest something. I was thinking lava physics. If you could do that, minecraft might not need a future update. It would be SUPER stunning to see this get added. I love your work btw. Keep up the good work.
Alex Woosley
Hey, back again with a request- not necessarily a feature, but could you make it so that climbable dynamic blocks (vines, nether vines, chains, etc) stick to the original location in one block when the player is detected climbing in that block? I've fallen many times and broken my pixelated ankles due to the vines going somewhere else and trying to climb them, and I think this would be easier than coding the player to swing WITH the vines - but if that is possible that would be cool too.
David Haubner
Please update your Iris + Sodium + Indium
Liv On
When ever I use it with Patrick resource pack with fabric and continuity mod the all doors have double animation
Alex Woosley
Hey those were the bugs I reported ( I probably should’ve done it on the discord though)
Takeshi Joseph Kent
I need to say: Thank you man. You are really amazing, I love your job. Thank you man.
RandomAccount38
I love your mod!! Keep it up. If you’re taking suggestions, I hope you implement dynamic blocks that are material dependent.