Batch 03-21-2021
🕑 Added 2021-03-22 03:17:24 +0000 UTCI've added a bit more polish since I'm not sure what to work on anymore. I'll detail it in the notes.
Rapid:
• Added Turn sprites for him, He's pretty much done and should be released to the general public soon.
• Win Poses with Bertha are all complete.
Bertha:
• Win Poses with Rapid are all complete.
Aroma:
• No longer a charge character. Motions reinstated for her moves.
• Aroma's Fan Reka now has an overhead and a low option as well as a new finish.
• An additional sprite is given to Aroma's gassing attacks so she can wobble as she does them.
• The mentality now is to just make Aroma a melee fighter with some ranged tools. Her skunk spray attacks have more recovery now and more startup.
Jiggly:
• FINALLY, replaced her butt drop animation. I really like it and I hope y'all do too.
Jumbo:
• Added wind effects to his banzai drop.
I'll get started on the novelist this week and hopefully get the art for it. I'm hoping for a release before Easter.
Comments
If you're looking to polish some characters, May I suggest varying vore animations for Lardo? Seeing as how Pastilla has one for each weight class of character
Kazecat
I hope you have fun. I'll keep trying to polish the characters.
Kazukio
Congrats on all the progress you've made thus far, Eager to try things out!
Kazecat
I may not work on that before Rapid's Release. But I'm glad that Aroma feels more viable and comfortable to play as now. I don't think charge motions are bad and in the future I'll be sure to design a character around them from the start.
Wumbleton
Great update! I love the Aroma changes! The 50/50 mixup reka is awesome. I'm so glad you decided to change her inputs back to normal. She felt awkward and unnecessarily difficult to play as a charge character. Since you aren't sure what to work on next, might I suggest Aroma's new super? ;)