[Download] LEGENDARY RT TEXTURE RT17 (1.14-1.18)
🕑 Added 2022-01-31 12:31:05 +0000 UTCOUTDATED POST
Please Visit Here To Download the Latest Version
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DISCORD SERVER https://discord.gg/fxurWVg
(NOTE: NO NEED TO DOWNLOAD OLD RELEASES, BUT YEAH YOU NEED TO USE RT FOLIAGE WITH THIS PACK )
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Minecraft: LEGENDARY RT TEXTURE RT17 (1.14-1.18)
128x - DOWNLOAD (Outdated)
256x - DOWNLOAD (Outdated)
512x - DOWNLOAD (Outdated)
1024x - DOWNLOAD (Outdated)
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WHAT'S NEW?
#507 amethyst block
#508 amethyst bud
#509 budding amethyst
#510 cobweb
#511 copper block
#512 copper ore
#513 cut copper
#514 Realistic destroy stages
#515 exposed copper
#516 exposed cut copper
#517 oxidized copper
#518 oxidized cut copper
#519 weathered copper
#520 weathered cut copper
#521 improved performance
#522 Supports MC Versions 1.14-1.18
Comments
Legendary Knight
That's actually a texture pack and yeah it will work on Minecraft version 1.14.4 - 1.18.2. BTW Sorry for the late reply.
leopold
Does the mod work in 1.18.2?
Henry Tomassini
Thank you will try it out.
Legendary Knight
Hello, this video will help you to fix seus ptgi issue of light source for end rod, beacons etc..https://youtu.be/ilL4IjMmUKo. Anyways I will update the stained glass to have translucent texture with all the shaders in upcoming update.
Henry Tomassini
Hi, thank you for a great product. I have an issue with using any other shaders other than Seus. Seus renders the stained glass blocks correctly, but it fails to provide light with many other light sources (end rods , custom mod sources). I have been racking my brain trying other shaders which render all the light sources correctly, but playing with every settings, i cannot get the stained blocks to render properly - they come out opaque instead of translucent. Do you have any experience with either a setting change or a different shader that works well with light sources and renders the glass correctly? Running 512x with 18.2, latest optifine. Thank you
Legendary Knight
Umm, even if you allocate a specific amount of ram Minecraft will use the amount of ram required to load the texture pack. So basically for LEGENDARY RT TEXTURES I recommend to use 256x-8gm ram, 512x-16gb ram, 1024x-32gb+ ram
Jonathan Sorsdal
tbh my guy I would allocate as much ram as possible without using it all up
Legendary Knight
Try loading 1024x if it says resource pack failed to load or your game crashes just simply use 512x with seus ptgi shaders
penda1312
Hey bro i have RTX 3060TI 8gb and i have RAM 24gb what i have to put 128x 256x 512x 1024x and how much i need to allocate ram in java