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May 16 Update

🕑 Added 2021-05-16 22:26:45 +0000 UTC
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Comments

Sierra Lee

Yeah, the staircase behind the innkeeper is meant to imply the existence of other rooms. I did ask for the item shop to be more of a grocery store for the sake of the meat buns, but perhaps we could try harder to represent them.

Decanter

Canisan Inn has only two rooms? Might add a staircase up or down just so you can theoretically have more, even if in practice the innkeeper just yells at you for trying to go there. I see no meat buns on display in the item shop. I like Canisan's guard towers.

Sierra Lee

Thanks for the detailed feedback! We'll get some of those changed. And I like the personality in this Melissa. ^-^

Lamsey

That's very recognisably the Melissa from the SC3 cover, although it actually does a better job of depicting the darkness of her void flame and the brightness of her cheeky demeanour, so thumbs up here. The jackalope on the kimono is a very nice touch. My headcanon image of her still looks more like the original character concept art, though. New Canisan looks good in general - it's consistent with the slums style-wise but noticeably more upmarket. Some of the dark/dirty marks look like they're ignoring the boundaries between the ground and the buildings, especially around the inn. The weathervane on the inn is also placed oddly, since it would normally sit atop the roof's highest point to be able to catch the wind from all angles. The shadows on the watchtowers in the southern corners could be improved to make it clearer that their top sections rise above the cliffs. The Canisan Mine also looks good, although the tents could maybe do with some sooty stains to go with the overall griminess of the Tale (and mine environments in general). Some dust around the railtrack might be good too, to signify mess from the unloading of carts. The branches in the New Canisan forest look much improved. The extra variation helps to make it look more like the shattered remnants of a carelessly-felled forest, and the boundaries between passable/impassable areas look clearer now. The shop interiors all seem fine to me. I wonder if the accessory shop makes all customers go through some sort of cleaning spell before they enter. It'd be a bugger to get Canisan Filth out of that carpet otherwise... The inn and the pub also look fine, although it too me a moment to work out what was going on with the gap in the the north-east wall of the pub. I assume it's to depict the chimney, but it struck me as odd that there's a gap in the wall outline.

Sierra Lee

That's where you're right, kiddo.

Grim8P

All of the new OEA art looks great, including the forest revision! I also like the fanart. I do not envy you as you search for a graphic designer but I wish you good luck!

Leveler All

Hey fingerguns


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