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OEA Trailer (again)

🕑 Added 2021-07-18 22:25:50 +0000 UTC
OEA Trailer (again)

Comments

Sierra Lee

Late feedback is still appreciated! I hope you enjoy when you play.

Chimaker

I know I'm a bit late, but this looks really good! As it is, I might swap the battle and map sections to show the maps first. At least to me personally, plain turnbased RPG combat isn't the most unique/flashy thing and when I see it in most RPG trailers I tend to assume it's 80% of the gameplay and lose interest if I don't see anything new/really exciting. That's just my personal experience though, and its the only critique I could really come up with; still haven't gotten to actually playing OEA yet, but I'm excited to try it when I have more time. :)

Sierra Lee

Thanks for the feedback! I think your idea about the last text is an interesting one.

BleBle

Neat!But I feel something odd, dont know what or why.

Grim8P

Feedback: - First, this looks way better! Congrats! There is obviously some work to be done but significant progress has been made and you should be happy with that progress. - Second, I mentioned last time that my wife struggled to keep up with the text. I asked my wife to also watch this trailer and without prompting she told me she felt that the text speed and pacing of the video was much better. She was able to read everything comfortably. - 0:26 Ulfina's text disappears quickly and isn't replaced with new text until 0:29. I'd leave the first round of her text longer if possible. Until it is changed to her second line if possible. - 0:33 - 0:53 combat animations still drop frames. This is still the worst part of the trailer for me personally. - 1:02 - 1:10 same with the wandering around on the map. - 1:11 HAPPY ULFINA! She looks great. :) - 1:37 Unsure if you want this spoiled but the "Infinite Girls, Infinite Wolves, One Ending." section could have the "One Ending." text scramble like the beginning section to change to "One Ending...?" or something since there a true ending. Regarding your questions: 1. The lack of transitions seemed fine to me. 2. I don't think it is needed. I'd look for this info on the store page if I wanted it. I would recommend it go there though. 3. The art is very high quality IMO. I don't think including the CGs is an issue. I'm not sure whether them being cropped like they are is ideal or not. It didn't bother me personally. 4. I don't see any issues with including these items. They might add some nice variety.

Sierra Lee

Thanks for the feedback!

Sierra Lee

Thanks for the feedback! Good thought about using a forging event.

Runcible Technician

That was worlds better! I like it, and not just for the biased reason that my spritework was in it for a vanishing second.

Lamsey

I don't think more transitions or title cards are necessary for this kind of trailer, since it's more about grabbing the viewer's attention and giving a taste of the gameplay. If you did add anything, I'd just go for a page-turning transition. Similarly, I don't think a feature list is especially important, given that those kinds of details will be readily available on the Steam store page, where they'll be easier to read. I think the inclusion of CGs is a good idea, both to signal that this is a heavily adult-themed game and to act as a teaser to draw in the people who are primarily interested in that sort of thing. For the "acquiring an item" clip, maybe one of the forging events would be good, since that lets you show off the chibis that accompany them.

Sierra Lee

Thank you for providing feedback!

Hmm. I like it! I'm certain there could be many things to be nitpicky about but I think it's good. Makes the game feel grand and like it had a high production value~ :)


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