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November 27 Update

🕑 Added 2022-11-27 18:10:46 +0000 UTC

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Sierra Lee

This was another reason I was hesitant to post this: I didn't (and still don't) want to attack anyone, despite the judgment implicit in my post. You don't have to defend your preferences to anyone, man, least of all me. That said, I work in this field and my frustration is going to leak out from time to time. It did back in 2019 at the time you referenced and I deleted that one after your comment, whereas this was more considered. It may still have been a mistake, but I felt I needed to express my overall feelings to be honest with patrons.

DuckTogo

So, at some point I recommend a game called 'Niplheim's Hunter - Branded Azel' in the comments of one of your posts and suffice it to say, you did not enjoy that game. I mention this as I think it's pretty obvious that some not insignificant part of your audience is into exactly the kind of game that you revile. But I think in several ways I think that is more of a product of this super peculiar niche adult games find themselves in, than a reflection of the potential audience for your games. I'll try to keep my arguments short to not waste your time. (I did not succeed in the end and apologise.) 1) It's worthwhile to remember that a large part of the market is occupied by Japanese games and games heavily inspired by, or emulating Japanese games. Inevitably, these games tend to reproduce Japanese attitudes towards sex and the role of women within it. It won't surprise you to learn that these views are very conservative and in general women are expected to not enjoy sex, or at least not freely show that they do. Anything else is considered degenerate. This probably explains the prevalence of the corruption theme and some other attitudes about 'conquering women via sex'. For reference the game mentioned in the beginning has all of that. I am not free from sin. 2) On the topic of not being free from sin: I think a healthier view of some of the more extreme adult games, which I am guessing are particular unappealing to you, like the game mentioned in the beginning, is considering them through the same lense as BDSM and related roleplay. A lot of BDSM looks super bad from the outside. And I do not want to diminish the fact that there are problems in the BDSM-community or say that there are no abusive, disgusting people in the community, but there are ways to live out sexual fantasies that do not require one to constantly call attention to the fact that what is happening is actually super wrong. Teacher roleplay, to name the mildest example, is after all actually an abuse of power and is often coupled with some uncomfortable ideas about the age difference of the people being portrayed. 3) There is no mainstream adult market and no mainstream adult market press. That makes it hard to differentiate between games that are worth looking at and those that are not. There is no real cultural curation in the adult game scene. Indie games may sell a lot less than CoD or FIFA, but they get heaps of admiration from the journalists and influencers in the gaming community. This helps to establish a perception of the gaming market that does not actually reflect the market itself, but makes the creators within them marginally more comfortable. If you are seriously worried that some cheap, shitty porn clicker game is more popular than your games, then imagine how it feels to get out-earned by a clone of your game ported to Android and iPhones. The mainstream gaming market is not as healthy as you suggest. (This point was sponsored by Raid: Shadow Legends.) 4) You are a pioneer in this market. Yes, your games are more like normal games with sex scenes than porn games, but since you are not a huge company with a AAA budget, that still firmly places you down here with all the other porn game plebs. That may be undeserved, but you are nonetheless limited to an audience that otherwise frolicks through fields of garbage from your perspective. (Me for example.) To me it is pretty clear that by developing this niche you are in, you are broading the audience of this 'genre' and the horizons of the degenerates that currently reside here. I understand that you would rather serve an audience that implicitly understand what you are trying to do, but sadly, it seems you are the one tasked with building the appropriate awareness in your audience, paving the way for future creators of your ilk. 5) I also think your take on games that are 'just delivery mechanisms for porn' is much too cynical. As of now, I think it's pretty clear that games are engaging because they provide some resistance and then some form of release. These games do not even have to be complicated or hard to be good (see Vampire Survivors). I think from that viewpoint, you could levy this sort of criticism towards almost all popular games, which I don't think is an argument you want to make. I'm sorry if any of this comes off as hostile. I hugely admire you and probably agree with most of your takes on the industry. I am also aware that you are much more knowledgeable about this area, since you are an industry insider at this point. But I do feel a little defensive about my less than savory interests, since at least in my own perception, these do not make me an uninformed consumer, sucker, or an enemy to women. (The last one refers mainly to the fact that I play games that obviously objectify women in a pretty clear and open way. Refer to my point about BDSM for my desperate flailing defense of that one.)

For what it is worth I probably started playing porn games 7-10 years ago with corruption of champions because my buddy recommended it to me. I thought the transformation system was an interesting idea still think its a pretty novel concept that you don't see to often and it was also first major text based game I played. Over course of years I've frequently found myself trying probably hundred of games and good god it's depressing at some point. Not only is it same cookie cutter story with the same cookie cutter characters to the point some are just blatant character clones you start to see creators that the moment they start to hit a decent amount of money they start to drip feed content to maximum their gains or just because they've grown sick of their product. However much like with many other forms of media I think finding the gems buried like TLS is what drives me to keep trying new games. I found TLS probably back in 2016 and to say I was skeptical on trying it was an understatement rpgm (notorious for low effort crap games) only text based which outside of corruption of champion never found a text based I enjoyed and then the scenes weren't even common or whenever you wanted? After putting it off for months I was bored one weekend decided to try it and found myself binging it all weekend falling in love with the characters and world. It's even one of the few games where I find myself going out of the way to talk to npcs just to get interesting little quips about the world. Now I come back every few months to check in on it and I restart my playthrough every year or two. I whole heartily recommend it to anyone as just a good game story and adult content wise I think the story is part of what makes it so special. I can't speak for everyone but I've never felt the impression of you intentionally milking the game in fact I find it quite refreshing how often you post updates I feel some creators are intentionally slow to post updates/vague to make it seem like projects take longer than they do when they don't feel like working on it. As always thank you for all your time and effort you put into your projects and I hope you find the place you want to be in or out of the community.


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