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August 13 Update

🕑 Added 2023-08-13 17:00:06 +0000 UTC
August 13 Update

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Belly97

A creator I support is just wrapping up their campaign and about to release their game in a few days, and they did a retrospective of everything they learned and that went wrong and here are the three main points they made: Don't ever add a stretch goal that hasn't been fully priced out and planned. Don't let your enthusiasm at success cloud your mind to the real costs of making a game. Make sure the game is fully outlined prior to launch so all features can be showcased. I don't think they all apply here, but good advice regardless. So mostly the same as I said earlier; It's always better to underpromise and overdeliver. I think that is true in life as well, but particularly when selling/making a product.

Couldn't hurt to have more publicity. The idea is pretty cool and unique too. I was really excited when I first heard about it; playing as the villain and controlling the stage to mess with the hero is an idea I haven't seen before. It would probably get at least some new eyes. I don't really consider it "double-dipping" either; we're here to support you, and we can choose whether or not to contribute to the Kickstarter.


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