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February 2 Update

🕑 Added 2025-02-02 18:00:07 +0000 UTC

Comments

Triforcealt255

I usually have animations on when fighting bosses blind, as it can be quite hard to see which attack does what otherwise. Also, RIP Qum trading cards

Alistair

While it is true I usually have animations off, hearing that there are all new animations makes me want to turn on the animations for my full replay of the game when the next update drops.

Dubsington

Some maps in the early intro is a solid idea. On my first PT I admit I had *no* idea I was in for a Serious Gaming Experience and paid about as much attention to the intro loredump as.... well, as much as a porn game usually merits. Having something visual would make it much easier to remember, which then gives me a mental peg to hang information on as we progress and that *will* improve the experience for many first-timers. You're 100% right that the most serious TLS players have animations turned off, or at least will after they've been playing it for a while. That doesn't really figure into the cost:benefit ratio though, since "people who are already invested in TLS" are not the demographic you're looking to expand in. I think it's a good call because it's a bit of spackle that covers what is otherwise a notable hole in the polished shell of the game's UI. Intentionally or not, over the years you've made your antipathy to use of RPGM UI defaults (and lazy game development in general) quite clear, so I can only assume this also removed an annoying midge that has been buzzing around you since forever, and that alone makes it worthwhile. Having a dev love their own game is a pearl beyond price in this genre.

Waffles

As someone who plays with animations on all the time (except for the timed segments like the succubus hunt) updates to the visuals are always appreciated. So thanks 👍

Jeffrey Lebowski

In all my playthrough's of the game, I only turn off animations during the Succubus Hunt, so I am looking forward to this!

Sierra Lee

Then I will appreciate your notes if you have any after playing! I did my best to make everything appropriate and trim frames, but with so much work things could easily have slipped through.

Sierra Lee

Well, I don't know if I've overcome that completely, but I used non-RTP animations for all the base attacks, so hopefully those will feel much more diverse.

Lamsey

I only turn animations off for timed sections like the Succubus Hunt, so I'm happy to see these changes. I find it easier to keep track of what's happening, attack effectiveness, etc, and having more unique and appropriate animations will help with that.

guillaume nguyen

Lol, you could have left him broken, with the in-game reason that it's a divine punishment for his actions XDXDXD

Arramos

I think that going through the effort of updating enemy attack animations was a good move. The single animation used by the vast majority of enemies can make combat feel very same-y, and anything that can help separate a game from the "all RPGM combat is the same" stereotype is worth pursuing.

JD

I never turn off animations, and I haven't actually touched the game in some time, so I know I will appreciate the little improvements like new animations when I start a new game.

Sierra Lee

The Knight you battle before recruiting Orcent! He has special abilities that he wasn't capable of using.

Sierra Lee

Really hard to say when to do your full replay, because I'll keep adding more stuff until the 1.0.0 release! All the core additions/revisions should be added by then, but I'm trying to make each release stable meanwhile for those who don't want to wait.

WaxerRed

I always keep animations on, so I’m excited to see all these new changes! Out of curiosity, which early game boss wasn’t working correctly?

DankPotatoes

Cool! I'm probably nearly as "hardcore" of a player as it gets for this game, and I have actually never turned off the animations. So I won't just notice, It will greatly impact my battles! Honestly, I can't wait for 0.78 or 1.00. I have been holding off on a full replay since the Final Battle update, and there is so much cool stuff that I've never gotten a thorough experience of, spread through the entire game now.

AchtungNight

I play with animations off mostly but when I’ve had them on I have been impressed. Someone make a Qum trading card mod stat! Such an important character deserves one, never mind her issues. Maybe she can at least be in a group shot for the Harem’s mass card- with other people covering her body of course. Peeking over Hilstarra’s shoulder or something?

guillaume nguyen

Or like me, those who are both masters of the wiki and users of animations due to their OCD XDXDXD

guillaume nguyen

No worries, Annikath is already clutching, no need for a burnout.

Sierra Lee

Good question, but I don't know. Given how booked Annikath is in the short term, adding art there will have to wait.

Decarabia

Let's gooooo! Think about it this way: for every hardcore optimized fan that will always have the animations off, there are tons of nonvocal casuals who will always have the animations on, and will surely appreciate it!!

Lord Forte

For whatever it's worth, I think this is one place that there isn't much assumption of using default assets when you don't/a good way to combat that assumption. TLS did use mostly base animations, and they're one of the most commonly seen visual elements of the game, after all. So, I personally see it as a most worthwhile endeavor. I could be wrong here, of course, don't have hard data, but it's somewhere I've focused a decent amount of attention in Noblesse and I haven't had too many people thinking I'm using generic assets (some degree is unavoidable, of course, but. it has been fairly peripheral).

guillaume nguyen

Since the intro have now maps to escape the 'wall of text', will the outro have something too ? Like (God forbid) Antarion posing ? With a different drawing style from the Chosen maybe ?


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