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Future Projects: Dreams for the Future

🕑 Added 2025-05-18 17:00:23 +0000 UTC

Comments

Dark Art

Your idea of "Magical Industrial Revolution " could be super fun and very appealing to those who know and love "Arcanum: Of Steamworks and Magick Obscura". If you strategically place some homage to that quite revolutionary (for its time) title, I think you'll be able to market it with relative ease and, given you being your very fertile writer and creative self, capitalize on Aracnum's style quite effectively.

Sierra Lee

I hadn't played that one, so thanks for mentioning it to me!

Johnny Bragas

Had to catch-up a bit, so I'm a bit late to the party. Your ideas sound great. I'd buy into them. 😁 Regarding your John Woo idea. If I understood it correctly, John Wick: Hex had such a live replay feature. You're playing tactically with pauses, and at the end of the level you can replay all your actions in realtime.

AchtungNight

These ideas sound great but I hope you will finish TLS soon- I want to see it get a proper ending. Soon.

Shadowjack

The John Woo-alike is an idea I've wanted to see someone do for a long while -- I thought of both gun opera/cyberpunk or wild west settings -- though I admit it would be difficult to handle all the animations, action interactions, etc. That there's a Chrono Trigger-alike idea amuses me, because I've described The Last Sovereign to others as reminding me of Chrono Trigger, for how you swiftly get into the story and make each fight feel meaningful, without wasting a lot of time on grind or prologue. So I think you at least have the understanding of pacing! The Industrial Revolution idea feels like it plays to your strengths well. I can well imagine the little kingdom's buildings changing from time period to time period, with a few recognizable landmarks remaining...

Sierra Lee

How to market the classic one is something I'm not sure about at all. =/ I think the idea could easily be marketable, but I don't know how much to reveal. You could be right about games banking on nostalgia causing some burnout. We'll see how Threads of Time, which is pushing that angle particularly hard, is received whenever it's released. On the other hand, an RPG Maker project actually calling itself "Seed of Nostalgia" just made a lot of money on KS: https://www.kickstarter.com/projects/primitivepixels/seed-of-nostalgia

Desertopa

All of these sound really worthwhile to me. I might be a bit biased towards the "four heroes" concept, since lately I've been kind of stuck on the idea of games that follow something like the classic JRPG formula, but which have actually grown up with the sort of audience who grew up with them. But unless it really advertises the degree to which it's doing something different than the average indie JRPG, it might not be as marketable as it deserves to be. I absolutely think you could make something that lives up to the spirit of the original Chrono Trigger, but I think a significant contingent of indie RPG audiences might also be burned out on seeing developers try to imitate classic games like Chrono Trigger and fall flat, so it might be a niche with a low availability of trust. I think the magical industrial revolution concept has a high face value "doing something different" vibe, which might be valuable in this field.


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