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June 1 Update

🕑 Added 2025-06-01 17:00:09 +0000 UTC

Comments

Rachnera

Regarding the trailer examples: Video 1 Far too much overlay text. In particular, I would entirely remove the one above the combat example as it's quite redundant with what is effectively shown. The intro with Simon just walking through a bunch of places is quite weak. Maybe start with a "pre-credits" banger to immediately grab attention? Like a 3-seconds clip of the Yarra's titfuck and theology dialogue with no context? I would insist more on the choice part, by not only showing some of the choices, but also some of the variants that are consequences of those choices. Instinctively, I would also move that part earlier in the video, so it can pull double duty as examples of dialogues/characters in addition to "choices matter". Showing the harem screen is a good idea. I would however also remove the overlay text there. The part about the base is not bad per se but I feel way too long compared to how important it's in the game. To be sped up? I like how it ends, I would just shorten or speed up a bit the mini-gallery of art. At 00:36, Carina is really tiny compared to the other battle busts showing up just before and after. Video 2 Both trailers shouldn't share the same music if they are to both be on the Steam page. That instantly conveys an immense impression of cheapness ("they couldn't even afford two songs?"). I guess the intent is to give a glimpse at the plot of the game? But, as is, it's kind of incomprehensible. There's a guy with a big cleavage, and then he gets call on his intelligence by a villain, and then he's at a church, and at the end the bearded guy is talking with people we've never been introduced to about some stuff? Is he the mustache twirling villain heroic cleavage guy will have to kill to save the world?

Dubsington

I have one reservation about the videos - A lot of people have been trained to see any use of default RPGM characters as a red flag warning of general quality issues. That's unavoidable here for reasons we all know and understand, but you might want to really lean into the Anikanth angle to show that "Yes, it's default art in some cases, but we've really done a lot with it." Basically, I'd show the default-RPGM characters (or at least Simon) in some Anikanth CGs, as well as some combat screens with the cool torsos on the left, before showing actual RPGM map-play screens. My thinking is that the enormous RenPy-VN-loving crowd will be much less put off by the RPGM label if they have a few seconds to see that you're not conforming to negative RPGM stereotypes.


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