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Weekly Update – Change of Plans

🕑 Added 2019-06-16 16:07:28 +0000 UTC
Weekly Update – Change of Plans

Comments

Ignatz

A simple balancing action that could be included would be a "trading post" - a way to transfer some accumulated supply for another. There are points in the game where one element will far outstrip another, so trading, for example, gold for food or wood for stone would be an advantageous and logical extension of "real" economic growth. Whether this is added early in the game or set as a captured function (some point or points on the map with a "Marketplace" that, when captured, allows resource trading to commence), can be up to you.

That's an interesting idea, haven't thought about this yet. Glad you enjoy the game and thanks for the comment.

Martin

Hello! Just wanted to sneak in and say that I tried your game over at tfgames and really enjoyed it. The management part is fun, though perhaps bit unbalanced as you said. What I found very interesting was the other nations trying to influence your rule, either by spreading their religion or extorting you. Will there be more of that kind of stuff in chapter 2? Like perhaps a foreign nation somehow regulating your laws, or at least more negative consequences for losing battles at home other than just being looted and then left alone? I wish you luck and look forward to seeing your project evolve.

Vasadariu

If i could make one suggestion. there needs to be a new building that allows u to post one of your troops and build stuff around it. It seems like a waste to have such a large map and no way to build on it.

IcyO

Everyone: A balanced game is always better than a rushed game. Bethesda: A rushed game is better than a balanced game


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