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First Playable Build and Update

🕑 Added 2023-11-13 23:25:23 +0000 UTC
First Playable Build and Update

Comments

Insektum

Thank you for the feedback! Water and the day/night cycle is definitely something I'm going to do another pass on sometime down the road. Annoyingly I'm not sure what's causing the gap between the land and ocean as I think it might just be a bug with Unreal's water plugin. I'll look into adding in an option for toggling sprint and crouching. Also for the next release I want to create a document which will better layout my plans and ideas. The intention is for the game to be primarily a sandbox, albeit with some general structure and objectives.

marblewalnut2

This is a really good start! Just some notes/feedback from running around a bit: - Visuals and performance are very good, and the animations currently there look good as well - The physics are a little wonky at times especially when you slide down a hill, the momentum carries over into the water so you kinda torpedo around at weirdly high speed in the water, hard to explain but try sliding down a hill into the water and see what happens - A climb option would be nice as sometimes it's a bit hard to get out of the water in some places + climb up some of the steeper rock faces - Toggle sprint option instead of holding - Few places around the edges of the island where the water isn't fully rendered / has edges, though I assume that's ofc just early build wonkiness - The shading on the character's skin at nighttime is a bit odd, she looks like her skin is a bit too green to me The one other thing I might add as a 'request' of sorts is to maybe try and build in a spawner system for enemies/mobs when testing, eventually when you get more models added in it might be nice for sandbox purposes. Really nice work so far, excited to see future progress. Keep it up :)

Insektum

Thank you for the feedback! Translation sounded good to me

FXwarlord

After 30 minutes of playing with Ultra The frame drop is not large I didn't find bugs Therefore, I look forward to a lot of progress I will cheer for you even more:) It may not be accurate because it was written with a translator.


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