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Version 0.5.2 Release

🕑 Added 2025-02-01 04:44:56 +0000 UTC

Comments

Insektum

4. I haven't decided on the next creature design yet so I'll keep those suggestions in mind. More animations are on the way in the next build. Thank you for all of the feedback it is helpful. I'm constantly thinking about these things but have neglected to write them down so that's something else I finally need to do

Insektum

3. yes there are still several bugs and people's feedback on them has been helpful to slowly resolve them. I wasn't aware of that super jump, good find. I will be adding more intentional traversal powers like that for sure.

Insektum

2. Creatures growing after being born is something I'll have to think on more as there are some complications. Currently creatures must be there default size in order for animations to align correctly. I could have creatures start off small and then grow over time and then only be interacteable when at full size which would be easy enough. Alternatively I could have creatures be born small and create bespoke animations for that size. After a certain amount of time they could mature to normal size and then use the default animations. This is something I've been thinking about however there are things to be considered for its implementation

Insektum

1. thank you, fluid effects will be added in some capacity, although they will likely be simplistic as real time fluid effects can be very demanding and difficult. This will be a long comment so I'll split up into different parts for each question

Insektum

yes gangbang animations are something I'd like to add. Currently the system I created to play animations doesn't support gangbang animations so that it is something I would have to figure out how to add but I agree it would be very nice to have

Insektum

I'll keep that in mind for future creature designs, as long as it doesn't seem out of place I wouldn't mind something like that

111008

hey there. I have played the current version. overall, this is a very promising h-game. It combines open world and h-game. but I don't know your future update plan. so I will make some suggestions. first, you can add fluid effects of semen. second, you can add the growth process and birth animation of creatures. third, there are many bugs in the movement system in the game, such as the character's behavior cannot be changed normally after completing other operations, and pressing right mouse and space at the same time while suspended in the air will trigger a super jump (I still hope to keep it because it is more convenient for me to explore the map). fourth, the rendering effect in the early morning is a little unacceptable. fifth, add more creatures such as worms, slugs and more arthropods. And more animations. If the above suggestions are already in your work plan, then just treat it as my nagging. In short, these suggestions are not particularly urgent, and I hope you can try your best to complete it, even if the speed may be slower. I will support you as much as possible. thank you for your efforts and wish you a smooth game development

Katia Yunai

I might be getting too far ahead of myself, but have you thought about adding some gangbang animations? For example, when using an excitement potion, can you attract more than one and initiate animation with more than one of them? That would be amazing... Furthermore, a suggestion to improve life when playing would be to remove the limit on grouping items in the inventory, leaving at least 99.

H. F

Would tongues be a possible feature on the monsters during animations? Or will the monsters designs try to stay realistic and not include those kinds of additional features?

James May

Hell yeah


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