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Galeasses study

🕑 Added 2019-02-07 00:12:50 +0000 UTC
Galeasses study

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Cult of Dust

My take on the design: A ship for catching and overpowering small, fast pirates and raiders. The relatively low mid-section and high ports would be good for weathering a storm, and the oars would allow for a strong burst of speed or better mobility in low or unfavorable wind. The weapons are few, but concentrated forward would make as many usable in a chase. They're rather high up, but that does allow better range too. I'd expect mostly long guns to augment that. Possibly with the ones furthest back wide and short for anti-personnel grapeshot. The large number of oars along with sails would necessitate a massive crew. Good for commandeering hopefully captured ships but supplies would mean voyages have to be kept short. It would operate best in an area like the Mediterranean where weather can vary a lot but escape to open sea is less likely and range is less important. Expensive ship to operate, but highly capable.

Cult of Dust

I've read a little on ships. As far as I understand, there's several primary factors in sailing warship designs. The biggest is how high the center of gravity is; the higher the center, the more the ship will roll and possibly capsize or flood lower ports. However, excessively long or wide designs reduce mobility and agility so you can't just go outwards. Hence why most sailing warships all have the same basic shapes. On ocean-going vessels, you also have to consider storms. Higher gun-ports are important because storms will induce some roll, but a higher ship also can be pushed over by wind easier.


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