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Weekly Update - 4-19-2020 (Reducing v0.39's scope, general update)

🕑 Added 2020-04-19 16:59:33 +0000 UTC

Comments

Lance Tony

do not get yourself too tough. The crystal cave and dragon in there is one of the most amazing design I ever seen in this game. Finish what's left patiently rather than quickly

Uriah Jackson

Doing something right is more important than doing something quickly.

Well you have our backing no need to ever force anything out. I see everyone wanting you and your team to succeed and make your project come to full bloom and be amazing, there's a lot of stress out in the world right now and no need to come close to burning out. It's awesome to see small updates letting us know what's going on and what not. Just sit back and relax and go at your own pace. Cheers man if you drink you deserve a cold one.

YTEx

Just don't overdo it bro and more importantly is your health.

dercas

I'm very happy to see the positive comments. Some progress, a wonderful update and not running yourself into the ground are great things. I have seen (as I'm sure you also have) so many promising games get buried and left for dead because creators pushed themselves too hard. This is a great game, with a cool story, good art and wonderful voice acting. Take breaks when you need them. Pick someone to make you take breaks when you won't let yourself take them.

Broderick Black

It's a minor setback nothing that can't be worked on another day don't kill yourself with burn out do as much as you can and work at it day by day.

NakedAlice

Well, it’s typical for a person’s mental state to burn out sometime, this is understandable, I especially understand the developers, this is a difficult and tedious job. Hold on

Carl

Don’t sweat it, game developing isn’t easy, there’s no reason to blame yourself or be disappointed, we all understand these things take time. Be careful of working yourself too hard, and don’t set yourself up with expectations that are too high to realistically achieve. Thank you for the transparency, wishing you all the best!

Nathan Phoenix

Burnout is dangerous. Take a break, play some games

I'm in agreement with Xeddic. Manage expectations; ours sure, but most importantly your own. The one thing you don't want to do is feel constantly frustrated. That quickly spirals out of control and makes it harder to get even modest work done. There's been a lot of projects that end up shutting down in development because productivity grinds to a halt...most often because of burnout and its related problems. Frankly, I'm pleased with what you guys have accomplished already, and am in complete agreement; a whole catacombs-sized update, complete with full content, is just huge and unreasonable. Don't forget to take some time to look back and contextualize what you have in front of you with what you've already done. In Agile Development terms, this is often done as part of a formal Retrospective. You've done a lot, and you did it in small, manageable chunks. Be proud of that. I know I am. :)

XeddicAxion

I just wanted to say slow and steady wins the race. I would rather have the content split over multiple updates than for your team to suffer burnout from too much crunch. Thanks for all the hard work and keeping everyone updated!


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