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v.31 hotfix 2!

🕑 Added 2018-09-21 17:47:30 +0000 UTC

Comments

Ted Jones

Ahah, gotcha

Anon42

That should already be a function in the game, is the thing. If they can still enter H-scenes while on fire, it's a bug. The issue Chris ran into above was enemies already in H-scenes being able to be set on fire via the skill that makes enemies set nearby enemies on fire when they die, which is something the system hadn't planned for - it only checks if they're on fire when an H-scene starts, not during it.

Ted Jones

Might I suggest not allowing burning enemies to enter an H-scene? You'd think with the whole being on fire thing and all they'd have higher priorities

Anon42

oof. Thought I put in a failsafe to stop enemies in an H-scene from being on fire, but apparently that wasn't quite as effective as I hoped. At least it only happens with an ability you get AFTER beating the game, but thanks for the report, I'll make sure it's fixed for the next update

Renmaru

Orbital Flare can still break everything pretty easily, if you get the infinite burning enemies and talent that causes them to explode and light nearby enemies on fire the enemy you entice can still be lit on fire by an enemy late to the party and die, softlocking the game into an endless animation. Apparently as a bit of a pyromaniac I just like to pick the most broken combinations of skills :P


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